Vindicta/Sounds: Difference between revisions

Mr. Mindish (talk | contribs)
Updated sound effects for abilities and weapon
Mr. Mindish (talk | contribs)
m formatting
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== Abilities ==
== Abilities ==
=== {{AbilityIcon|Stake}} ===
=== {{AbilityIcon|Stake}} ===
'''Audio plays when Vindicta casts the spell'''
'''Audio plays when Vindicta casts Stake.'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|[[File:Hornet a1 chain grenade cast 01.mp3]]
|[[File:Hornet a1 chain grenade cast 01.mp3]]
|}
|}
'''Audio plays when the projectile explodes'''
'''Audio plays when Stake's projectile explodes.'''
{| class="wikitable"
{| class="wikitable"
|Explode
|Explode
|[[File:Hornet a1 chain grenade explode 01.mp3]]
|[[File:Hornet a1 chain grenade explode 01.mp3]]
|}
|}
'''Audio plays if the explosion roots and enemy'''
'''Audio plays if Stake's explosion roots an enemy.'''
{| class="wikitable"
{| class="wikitable"
|Target
|Impact
|[[File:Hornet a1 chain grenade target 01.mp3]]
|[[File:Hornet a1 chain grenade target 01.mp3]]
|}
|}


=== {{AbilityIcon|Flight}} ===
=== {{AbilityIcon|Flight}} ===
'''Audio plays when Vindicta casts the spell'''
'''Audio plays when Vindicta casts Flight.'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|[[File:Vindicta flight cast.mp3]]
|[[File:Vindicta flight cast.mp3]]
|}
|}
'''Audio loops on Vindicta throughout the flight duration'''
'''Audio loops on Vindicta throughout the flight duration.'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|[[File:Vindicta flight loop.mp3]]
|[[File:Vindicta flight loop.mp3]]
|}
|}
'''Audio plays when the spell expires'''
'''Audio plays when Flight expires.'''
{| class="wikitable"
{| class="wikitable"
|Expire
|Expire
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=== {{AbilityIcon|Crow Familiar}} ===
=== {{AbilityIcon|Crow Familiar}} ===
Audio plays when casting Crow Familiar.
'''Audio plays when casting Crow Familiar.'''
{| class="wikitable"
{| class="wikitable"
|Cast 01
|Cast 01
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|[[File:Vindicta familiar cast 03.mp3]]
|[[File:Vindicta familiar cast 03.mp3]]
|}
|}
Audio loops while Crow Familiar's projectile is active.
'''Audio loops while Crow Familiar's projectile is active.'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|[[File:Vindicta familiar proj lp 01.mp3]]
|[[File:Vindicta familiar proj lp 01.mp3]]
|}
|}
Audio plays when Crow Familiar's projectile hits an enemy target.
'''Audio plays when Crow Familiar's projectile hits an enemy target.'''
{| class="wikitable"
{| class="wikitable"
|Hit 01
|Hit 01
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|[[File:Vindicta familiar hit 03.mp3]]
|[[File:Vindicta familiar hit 03.mp3]]
|}
|}
Audio loops on the target for the duration of Crow Familiar's debuff.
'''Audio loops on the target for the duration of Crow Familiar's debuff.'''
{| class="wikitable"
{| class="wikitable"
|Debuff Loop
|Debuff Loop
|[[File:Vindicta familiar debuff lp 01.mp3]]
|[[File:Vindicta familiar debuff lp 01.mp3]]
|}
|}
Audio plays when Crow Familiar's debuff expires.
'''Audio plays when Crow Familiar's debuff expires.'''
{| class="wikitable"
{| class="wikitable"
|Expire 01
|Expire 01