Vindicta/Sounds

Revision as of 18:25, 25 August 2026 by Mgpt (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

List of sound effects for Vindicta.

Weapon

Firing

Audio plays when Vindicta shoots.

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire Tail 01
Fire Tail 02
Fire Tail 03
Fire Tail 04
Fire Tail 05

The first bullet Vindicta shoots uses a slightly different audio.

Fire First 01
Fire First 02
Fire First 03
Fire First 04
Fire First 05

The last bullet Vindicta shoots uses unique audio.

Last Shot

Audio played when Vindicta's bullets whiz past you.

Allies cannot hear this

Whiz By Group A 01
Whiz By Group A 02
Whiz By Group A 03
Whiz By Group A 04
Whiz By Group A 05
Whiz By Group A 06
Whiz By Group A 07
Whiz By Group A 08
Whiz By Group A 09
Whiz By Group A 10
Whiz By Group B 01
Whiz By Group B 02
Whiz By Group B 03
Whiz By Group B 04
Whiz By Group B 05
Whiz By Group B 06
Whiz By Group B 07
Whiz By Group B 08
Whiz By Group B 09
Whiz By Group B 10
Whiz By Group C 01
Whiz By Group C 02
Whiz By Group C 03
Whiz By Group C 04
Whiz By Group C 05
Whiz By Group C 06
Whiz By Group C 07
Whiz By Group C 08
Whiz By Group C 09
Whiz By Group C 10

Reloading

Audio plays when Vindicta is reloading.

Reload Start 01
Reload Start 02
Reload Start 03
Reload Mid 01
Reload Mid 02
Reload Mid 03
Reload End 01
Reload End 02
Reload End 03

Zoom

Audio plays when Vindicta zooms in and out.

Zoom In 01
Zoom In 02
Zoom In 03
Zoom Out 01
Zoom Out 02
Zoom Out 03

Movement

Audio plays when Vindicta walks

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08

Abilities

Audio plays when Vindicta casts Stake.

Cast

Audio plays when Stake's projectile explodes.

Explode

Audio plays if Stake's explosion roots an enemy.

Impact

Audio plays when Vindicta casts Flight.

Cast

Audio loops on Vindicta throughout the flight duration.

Loop

Audio plays when Flight expires.

Expire

Audio plays when casting Crow Familiar.

Cast 01
Cast 02
Cast 03

Audio loops while Crow Familiar's projectile is active.

Loop

Audio plays when Crow Familiar's projectile hits an enemy target.

Hit 01
Hit 02
Hit 03

Audio loops on the target for the duration of Crow Familiar's debuff.

Debuff Loop

Audio plays when Crow Familiar's debuff expires.

Expire 01
Expire 02
Expire 03

Audio plays when Vindicta scopes in and out

Scope In
Scope Out

Audio plays when Vindicta shoots an assassinate shot

Assassinate 01
Assassinate 02
Assassinate 03
Assassinate 04
Assassinate 05

Emotes

Vindicta's voice lines that play in specific situations.

Efforts

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07
Effort 08
Effort 09

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06
Light Melee 07
Light Melee 08
Light Melee 09

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05
Heavy Melee 06
Heavy Melee 07
Heavy Melee 08

Pain

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07
Small Pain 08
Small Pain 09

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08

Audio plays when Vindicta is killed.

Death 01
Death 02
Death 03
Death 04
Death 05
Death 06
Death 07

Audio plays when Vindicta takes damage while low on health. These lines are currently unused.

Warning 01
Warning 02
Warning 03
Warning 04
Warning 05

Audio plays when hurt by "Akira Laser". These lines are currently unused.

Scream 01
Scream 02
Scream 03

Removed Sound Effects

Weapon

Audio played when Vindicta shoots.

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05

Audio looped on the projectile.

Loop

If the projectile hit an enemy, audio looped on them throughout the duration of the debuff.

Debuff Loop

Audio played when the debuff expired.

End