Weapon
Firing
Audio plays when Vindicta shoots.
| Fire 01
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| Fire 02
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| Fire 03
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| Fire 04
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| Fire 05
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| Fire Tail 01
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| Fire Tail 02
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| Fire Tail 03
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| Fire Tail 04
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| Fire Tail 05
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The first bullet Vindicta shoots uses a slightly different audio.
| Fire First 01
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| Fire First 02
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| Fire First 03
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| Fire First 04
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| Fire First 05
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The last bullet Vindicta shoots uses unique audio.
Audio played when Vindicta's bullets whiz past you.
Allies cannot hear this
| Whiz By Group A 01
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| Whiz By Group A 02
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| Whiz By Group A 03
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| Whiz By Group A 04
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| Whiz By Group A 05
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| Whiz By Group A 06
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| Whiz By Group A 07
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| Whiz By Group A 08
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| Whiz By Group A 09
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| Whiz By Group A 10
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| Whiz By Group B 01
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| Whiz By Group B 02
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| Whiz By Group B 03
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| Whiz By Group B 04
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| Whiz By Group B 05
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| Whiz By Group B 06
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| Whiz By Group B 07
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| Whiz By Group B 08
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| Whiz By Group B 09
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| Whiz By Group B 10
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| Whiz By Group C 01
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| Whiz By Group C 02
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| Whiz By Group C 03
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| Whiz By Group C 04
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| Whiz By Group C 05
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| Whiz By Group C 06
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| Whiz By Group C 07
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| Whiz By Group C 08
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| Whiz By Group C 09
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| Whiz By Group C 10
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Reloading
Audio plays when Vindicta is reloading.
| Reload Start 01
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| Reload Start 02
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| Reload Start 03
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| Reload Mid 01
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| Reload Mid 02
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| Reload Mid 03
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| Reload End 01
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| Reload End 02
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| Reload End 03
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Zoom
Audio plays when Vindicta zooms in and out.
| Zoom In 01
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| Zoom In 02
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| Zoom In 03
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| Zoom Out 01
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| Zoom Out 02
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| Zoom Out 03
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Movement
Audio plays when Vindicta walks
| Footstep 01
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| Footstep 02
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| Footstep 03
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| Footstep 04
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| Footstep 05
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| Footstep 06
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| Footstep 07
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| Footstep 08
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Abilities
Audio plays when Vindicta casts Stake.
Audio plays when Stake's projectile explodes.
Audio plays if Stake's explosion roots an enemy.
Audio plays when Vindicta casts Flight.
Audio loops on Vindicta throughout the flight duration.
Audio plays when Flight expires.
Audio plays when casting Crow Familiar.
Audio loops while Crow Familiar's projectile is active.
Audio plays when Crow Familiar's projectile hits an enemy target.
Audio loops on the target for the duration of Crow Familiar's debuff.
Audio plays when Crow Familiar's debuff expires.
| Expire 01
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| Expire 02
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| Expire 03
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Audio plays when Vindicta scopes in and out
Audio plays when Vindicta shoots an assassinate shot
| Assassinate 01
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| Assassinate 02
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| Assassinate 03
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| Assassinate 04
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| Assassinate 05
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Emotes
Vindicta's voice lines that play in specific situations.
Efforts
Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01
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| Effort 02
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| Effort 03
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| Effort 04
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| Effort 05
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| Effort 06
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| Effort 07
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| Effort 08
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| Effort 09
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Audio plays when dashing.
| Dash 01
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| Dash 02
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| Dash 03
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| Dash 04
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| Dash 05
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Audio plays during light melee. These lines are currently unused.
| Light Melee 01
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| Light Melee 02
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| Light Melee 03
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| Light Melee 04
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| Light Melee 05
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| Light Melee 06
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| Light Melee 07
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| Light Melee 08
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| Light Melee 09
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Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01
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| Heavy Melee 02
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| Heavy Melee 03
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| Heavy Melee 04
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| Heavy Melee 05
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| Heavy Melee 06
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| Heavy Melee 07
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| Heavy Melee 08
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Pain
Audio sometimes plays when taking a small amount of damage.
| Small Pain 01
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| Small Pain 02
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| Small Pain 03
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| Small Pain 04
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| Small Pain 05
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| Small Pain 06
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| Small Pain 07
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| Small Pain 08
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| Small Pain 09
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Audio sometimes plays when taking a large amount of damage.
| Big Pain 01
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| Big Pain 02
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| Big Pain 03
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| Big Pain 04
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| Big Pain 05
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| Big Pain 06
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| Big Pain 07
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| Big Pain 08
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Audio plays when Vindicta is killed.
| Death 01
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| Death 02
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| Death 03
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| Death 04
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| Death 05
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| Death 06
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| Death 07
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Audio plays when Vindicta takes damage while low on health. These lines are currently unused.
| Warning 01
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| Warning 02
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| Warning 03
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| Warning 04
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| Warning 05
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Audio plays when hurt by "Akira Laser". These lines are currently unused.
| Scream 01
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| Scream 02
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| Scream 03
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Removed Sound Effects
Weapon
Audio played when Vindicta shoots.
| Fire 01
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| Fire 02
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| Fire 03
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| Fire 04
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| Fire 05
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Audio looped on the projectile.
If the projectile hit an enemy, audio looped on them throughout the duration of the debuff.
Audio played when the debuff expired.