Vindicta/Update history: Difference between revisions

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{{HeroTabs}}
This page documents the full update history for {{HeroIcon|Vindicta}}.
{{Update history table
{{Update history table
| contents =
| contents =  
{{Update history table/row
| update = {{Update link|August|12|2026}}
| changes =
* {{AbilityIcon|Stake}} T1 reduced from +65 Damage to +45.
}}
{{Update history table/row
| update = {{Update link|June|30|2026}}
| changes =
* {{AbilityIcon|Stake}} T2 reduced from -20s Cooldown to -22s.
* {{AbilityIcon|Crow Familiar}} T2 increased from -12s Cooldown to -16s.
* {{AbilityIcon|Crow Familiar}} collision radius between each crow increased slightly.
* {{AbilityIcon|Assassinate}} Max Bonus Damage spirit scaling increased from 2 to 2.3.
* {{AbilityIcon|Assassinate}} cooldown increased from 50s to 55s. (Global ult change)
* {{AbilityIcon|Assassinate}} T1 reduced from -20s Cooldown to -15s. (Global ult change)
}}
{{Update history table/row
| update = {{Update link|June|11|2026}}
| changes =
* {{AbilityIcon|Assassinate}} Max Bonus Damage spirit scaling increased from 1.7 to 2.0.
}}
{{Update history table/row
| update = {{Update link|March|10|2026}}
| changes =
* Fixed not gaining bonus damage if a proc bonus was the killing blow.
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* Fire Rate no longer scales with Spirit Power
* Bullet damage now scales with spirit power (0.022)
* Ammo reduced from 22 to 19
* Bullet Velocity increased from 557 to 660
* {{AbilityIcon|Stake}} damage reduced from 55 to 40
* {{AbilityIcon|Stake}} damage spirit scaling increased from 0.37 to 0.5
* {{AbilityIcon|Stake}} projectile speed increased from 20m/s to 25m/s
* {{AbilityIcon|Stake}} T1 changed from "-35% Fire Rate" to "+65 Damage"
* {{AbilityIcon|Stake}} T3 Tether Duration increased from +0.5s to +0.75s
* {{AbilityIcon|Stake}} T3 capture radius increased from +1m to +2m
* {{AbilityIcon|Flight}} now allows you to use melee
* {{AbilityIcon|Flight}} now allows parry to be used
* {{AbilityIcon|Flight}} now grants you +50% Item Cast Range
* {{AbilityIcon|Flight}} spirit damage scaling reduced from 0.22 to 0.18
* {{AbilityIcon|Flight}} duration reduced from 15s to 13s
* {{AbilityIcon|Flight}} T2 duration increased from +8s to +10s
* {{AbilityIcon|Flight}} T3 Spirit Damage Per Bullet reduced from 12.6 to 10
* {{AbilityIcon|Flight}} T3 now increases spirit scaling by 0.1
* {{AbilityIcon|Flight}} T3 now also refreshes duration on hero kill
* {{AbilityIcon|Crow Familiar}} now releases a swarm of crows in a cone forward, hitting all enemies along the path
* {{AbilityIcon|Crow Familiar}} debuff duration no longer scales with spirit power
* {{AbilityIcon|Crow Familiar}} debuff duration increased from 4s to 5s
* {{AbilityIcon|Crow Familiar}} bleed damage reduced from 2.7% to 2.2%
* {{AbilityIcon|Crow Familiar}} damage increased from 37 to 40
* {{AbilityIcon|Crow Familiar}} cooldown increased from 28s to 32s
* {{AbilityIcon|Crow Familiar}} T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%"
* {{AbilityIcon|Crow Familiar}} T2 now also increase bleed damage by +0.5%
* {{AbilityIcon|Crow Familiar}} T3 now also increases debuff duration by 2s
* {{AbilityIcon|Assassinate}} while scoped no longer un-scopes when using items
* {{AbilityIcon|Assassinate}} now has a 4s buffer on impact for bonus credit
* {{AbilityIcon|Assassinate}} while scoped now plays a sound for you when the it is fully charged
* {{AbilityIcon|Assassinate}} weapon damage bonus increased from 5% to 6%
* {{Undocumented}} Updated sound effects for {{AbilityIcon|Crow Familiar}} and Vindicta's weapon sounds
}}
{{Update history table/row
| update = {{Update link|January|30|2026}}
| changes =
* {{AbilityIcon|Stake}} Tether Length no longer increases when Capture Radius increases.
* {{AbilityIcon|Assassinate}} now grants +5% Weapon Damage per kill rather than Bonus Souls.
* {{AbilityIcon|Assassinate}} T3 now provides an additional +4% Weapon Damage per kill (retroactive).
}}
{{Update history table/row
| update = {{Update link|January|22|2026}}
| changes =
* {{Undocumented}} {{ItemIcon|Lightning Scroll}} now procs on {{AbilityIcon|Assassinate}}
}}
{{Update history table/row
| update = {{Update link|December|16|2025}}
| changes =
* {{AbilityIcon|Assassinate}} T2 reduced from +90 Max Bonus Damage to 80.
}}
{{Update history table/row
| update = {{Update link|December|3|2025}}
| changes =
* Fix for FOV "pop" in {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate|l1=Assassination}}
}}
{{Update history table/row
| update = {{Update link|October|2|2025}}
| changes =
* Base bullet damage increased from 11.4 to 11.8
* {{AbilityIcon|Flight}} duration increased from 13s to 15s
* {{AbilityIcon|Flight}} T2 increased from 7s to 8s
* {{AbilityIcon|Flight}} spirit damage scaling increased from 0.19 to 0.22
* {{AbilityIcon|Assassinate}} bonus damage spirit scaling increased from 1.4 to 1.7
* {{AbilityIcon|Assassinate}} cooldown reduced from 60s to 50s
}}
{{Update history table/row
| update = {{Update link|September|4|2025}}
| changes =
* {{AbilityIcon|Stake}} no longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)
* {{AbilityIcon|Stake}} duration reduced from 2s to 1.75s.
* {{AbilityIcon|Stake}} slow increased from 30% to 40%.
* {{AbilityIcon|Flight}} duration increased from 12s to 13s.
* {{AbilityIcon|Flight}} spirit damage increased from 9 to 10.
* {{AbilityIcon|Flight}} T2 increased from +6s to +7s.
* {{AbilityIcon|Flight}} T3 increased from +11 Spirit Damage to +14.
* {{AbilityIcon|Crow Familiar}} debuff duration reduced from 6s to 4s.
* {{AbilityIcon|Crow Familiar}} debuff duration spirit scaling reduced from 0.022 to 0.013.
* {{AbilityIcon|Crow Familiar}} bleed per second increased from 2.15% to 2.7%.
* {{AbilityIcon|Crow Familiar}} T2 reduced from -16s Cooldown to -12s.
}}
{{Update history table/row
| update = {{Update link|August|18|2025}}
| changes =
* New updated model.
* {{Undocumented}} Updated VO pass
}}
{{Update history table/row
| update = {{Update link|July|29|2025}}
| changes =
* {{AbilityIcon|Crow Familiar|l1=Crow}}{{sic}} T1 bounce no longer bounces off of objectives.
* {{AbilityIcon|Stake}} T3 reduced from +2m to +1m.
}}
{{Update history table/row
| update = {{Update link|May|8|2025}}
| changes =
* Minor rework on animation set.
* {{AbilityIcon|Assassinate}}: Fixed {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate}} zoom in sound triggering twice.
* Fixed issues that were preventing {{HeroIcon|Yamato}}, {{HeroIcon|Vindicta}}, and {{HeroIcon|Pocket}} desperation lines from playing.
* Fix {{HeroIcon|Vindicta}} {{AbilityIcon|Flight|l1=flight}}{{sic}} and {{HeroIcon|Wraith}} {{AbilityIcon|Full Auto}} spirit damage not working if the enemy has a barrier.
}}
{{Update history table/row
| update = {{Update link|April|17|2025}}
| changes =
* {{AbilityIcon|Crow Familiar}} Cooldown increased from 26s to 28s.
* {{AbilityIcon|Crow Familiar}} T3 Spirit and Bullet Resist Reduction reduced from -12% to -8%.
}}
{{Update history table/row
| update = {{Update link|April|4|2025}}
| changes =
* {{AbilityIcon|Crow Familiar}} duration spirit scaling reduced from 0.03 to 0.024.
* {{AbilityIcon|Crow Familiar}} Health Drain reduced from 3% to 2.3%.
}}
{{Update history table/row
| update = {{Update link|February|25|2025}}
| changes =
* Fixed getting stuck zoomed in if you tried to use {{AbilityIcon|Assassinate}} while getting stunned or silenced.
* Updated vo - largely remastering pass, but some new content.
}}
{{Update history table/row
| update = {{Update link|January|27|2025}}
| changes =
* Bullet damage reduced from 11.7 to 11.4.
* {{AbilityIcon|Crow Familiar|l1=Crow}}{{sic}} projectile speed reduced from 4750 to 4250.
* {{AbilityIcon|Assassinate}} T2 reduced from +120 to +110.
}}
{{Update history table/row
| update = {{Update link|January|19|2025}}
| changes =
* Movespeed reduced from 9 to 8.
* Bullet Velocity reduced from 810 to 740.
}}
{{Update history table/row
| update = {{Update link|December|31|2024}}
| changes =
* Bullet Velocity reduced from 889 to 810.
* {{AbilityIcon|Assassinate}} T2 reduced from +130 to +120.
* {{AbilityIcon|Assassinate}} Charge Time increased from 2s to 2.5s.
}}
{{Update history table/row
| update = {{Update link|December|21|2024}}
| changes =
* {{AbilityIcon|Assassinate}} base damage reduced from 120 to 100.
* {{AbilityIcon|Assassinate}} bonus damage reduced from 120 to 100.
}}
{{Update history table/row
| update = {{Update link|December|6|2024}}
| changes =
* Health reduced from 550 to 525.
* {{AbilityIcon|Crow Familiar}} projectile speed increased from 3500 to 4750.
* {{AbilityIcon|Stake}} cooldown reduced from 42s to 40s.
* {{AbilityIcon|Stake}} T2 increased from -19s Cooldown to -20s.
* {{AbilityIcon|Stake}} T3 reduced from +0.75s to 0.5s.
* {{AbilityIcon|Stake}} T3 now also increases capture radius by +2m.
* {{AbilityIcon|Assassinate}} time between charges increased from 1.6s to 2s.
* {{AbilityIcon|Assassinate}} base damage reduced from 130 to 120.
* {{AbilityIcon|Assassinate}} T2 damage reduced from 140 to 130.
}}
{{Update history table/row
| update = {{Update link|November|21|2024}}
| changes =
* {{AbilityIcon|Crow Familiar}} changed from 0.2s cast delay to 0.2s post cast time.
* {{AbilityIcon|Crow Familiar}} now also reduces spirit resistance by 6%.
* {{AbilityIcon|Crow Familiar}} T3 changed from "+3% Bleed and -40% Anti Heal" to -12% Spirit and Bullet Resistance.
* {{AbilityIcon|Stake}} radius increased from 8m to 9m.
* {{AbilityIcon|Stake}} now sucks enemies 3m towards the center (and limits movement to 6m from center).
* {{AbilityIcon|Stake}} T1 changed from +0.5s to -40% Fire Rate.
* {{AbilityIcon|Stake}} T3 changed from Disarm to +0.75s.
* {{AbilityIcon|Assassinate}} min charge up increased from 25% to 50%.
* {{AbilityIcon|Assassinate}} bonus damage on low hp base damage reduced from 135 to 120.
* Fixed {{AbilityIcon|Assassinate}} being stuck if you zoom in and get silenced.
}}
{{Update history table/row
| update = {{Update link|November|13|2024}}
| changes =
* {{AbilityIcon|Assassinate}} damage reduced by 5%.
}}
{{Update history table/row
| update = {{Update link|November|7|2024}}
| changes =
* Fixed some animation issues with {{HeroIcon|Vindicta}}.
* Added new zipline animation for {{HeroIcon|Vindicta}}.
* Base bullet damage reduced from 15 to 13.
* Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on).
* {{AbilityIcon|Stake}} duration increased from 1.75s to 2s.
* {{AbilityIcon|Flight}} T2 reduced from +8s to +6s.
* {{AbilityIcon|Crow Familiar}} tick rate changed from every 0.5s to every 1s.
* {{AbilityIcon|Assassinate}} starts at 25% power instead of 50% power.
}}
{{Update history table/row
| update = {{Update link|October|24|2024}}
| changes =
* Added keybinds for "Fly Up" and "Fly Down". Used for flying abilities like {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} and {{HeroIcon|Vindicta}}'s {{AbilityIcon|Flight}}.
* Gun cycle time improved from 0.26s to 0.22s.
* Bullet damage growth per boon increased from 0.55 to 0.65.
* Fire rate now scales with Spirit Power (0.14).
* {{AbilityIcon|Assassinate}} no longer splits to allies.
* {{AbilityIcon|Flight}} duration increased from 8s to 12s.
* {{AbilityIcon|Flight}} T2 duration increased from +6s to +8s.
* {{AbilityIcon|Assassinate}} bullet radius increased from 3" to 4".
* {{AbilityIcon|Assassinate}} scope is now automatically canceled when {{AbilityIcon|Paradoxical Swap}} hits you.
* {{AbilityIcon|Assassinate}} scope zoom level can now be cycled with right click. Use Ability key to unselect.
}}
{{Update history table/row
| update = {{Update link|October|11|2024}}
| changes =
* Movespeed increased from 8.3 to 9.
}}
{{Update history table/row
| update = {{Update link|October|10|2024}}
| changes =
* Reverted recent falloff damage changes.
* Fall off increased from 58m (default) to 64m.
* Bullet damage growth per boon reduced from 0.79 to 0.55.
* {{AbilityIcon|Flight}} duration no longer scales with Spirit Power.
* {{AbilityIcon|Flight}} T2 now increases flight duration by 6s.
* {{AbilityIcon|Flight}} bonus move speed above base now scales at 50% effectiveness.
* No longer has -10% base bullet resist.
* Health growth per boon reduced from 20 to 15.
* Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in).
* {{AbilityIcon|Stake}} duration reduced from 2s to 1.75s.
* {{AbilityIcon|Assassinate}} bonus souls is now unsecured.
* Shooting while flying now has similar speed impact as on the ground.
* {{AbilityIcon|Flight}} air acceleration decreased a little.
* {{AbilityIcon|Crow Familiar}} % damage no longer affects Mid Boss.
}}
{{Update history table/row
{{Update history table/row
| update = September 26, 2024
| update = {{Update link|September|26|2024}}
| changes =
| changes =  
* Gun cycle time increased from 0.19s to 0.22s (same overall dps).
* Gun cycle time increased from 0.19s to 0.22s (same overall dps).
* {{AbilityIcon|Stake}}: distance enemies are allowed to move increased from 6m to 8m.
* {{AbilityIcon|Stake}}: distance enemies are allowed to move increased from 6m to 8m.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = September 19, 2024
| update = {{Update link|September|19|2024}}
| changes =
| changes =  
* Fixed some recent bugs with {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} that could cause some large bursts in a direction.
* Fixed some recent bugs with {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} that could cause some large bursts in a direction.
* Fixed being able to shoot while using {{ItemIcon|Ethereal Shift}} and flying with {{HeroIcon|Vindicta}}.
* Fixed being able to shoot while using {{ItemIcon|Ethereal Shift}} and flying with {{HeroIcon|Vindicta}}.
}}
}}
{{Update history table/row
{{Update history table/row
| update = September 17, 2024
| update = {{Update link|September|17|2024}}
| changes =
| changes =  
* Fixed {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}}{{sic}} and {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} cameras not working properly.
* Fixed {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot|l1=Charge Shot}}{{sic}} and {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} cameras not working properly.
}}
}}
{{Update history table/row
{{Update history table/row
| update = September 12, 2024
| update = {{Update link|September|12|2024}}
| changes =
| changes =  
* Base bullet damage reduced from 14 to 13.
* Base bullet damage reduced from 14 to 13.
* {{AbilityIcon|Stake}} T1 duration reduced from +0.75s to +0.5s.
* {{AbilityIcon|Stake}} T1 duration reduced from +0.75s to +0.5s.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = August 29, 2024
| update = {{Update link|August|29|2024}}
| changes =
| changes =  
* {{AbilityIcon|Stake}} duration reduced from 2.25s to 2s.
* {{AbilityIcon|Stake}} duration reduced from 2.25s to 2s.
* {{AbilityIcon|Crow Familiar}} Spirit Power duration scaling reduced from 0.05 to 0.04.
* {{AbilityIcon|Crow Familiar}} Spirit Power duration scaling reduced from 0.05 to 0.04.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = August 15, 2024
| update = {{Update link|August|15|2024}}
| changes =
| changes =  
* Added a sound for movement being restricted by {{ItemIcon|Slowing Hex}} and {{HeroIcon|Vindicta}} tether.
* Added a sound for movement being restricted by {{ItemIcon|Slowing Hex}} and {{HeroIcon|Vindicta}} tether.
* Clarified {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} T1 tooltip.
* Clarified {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} T1 tooltip.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = August 1, 2024
| update = {{Update link|August|1|2024}}
| changes =
| changes =  
* {{AbilityIcon|Flight}} cooldown reduced from 45 to 40.
* {{AbilityIcon|Flight}} cooldown reduced from 45 to 40.
* Gun damage growth increased from 0.85 to 1.0.
* Gun damage growth increased from 0.85 to 1.0.
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 11, 2024
| update = {{Update link|July|11|2024}}
| changes =
| changes =  
* Fixed {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} sometimes moving units that aren't supposed to be moved.
* Fixed {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} sometimes moving units that aren't supposed to be moved.
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item).
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item).
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}}
}}
{{Update history table/row
{{Update history table/row
| update = July 4, 2024
| update = {{Update link|July|4|2024}}
| changes =
| changes =  
* {{AbilityIcon|Flight}} cooldown reduced from 50s to 45s.
* {{AbilityIcon|Flight}} cooldown reduced from 50s to 45s.
* {{AbilityIcon|Flight}} up and down speed improved a bit.
* {{AbilityIcon|Flight}} up and down speed improved a bit.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 27, 2024
| update = {{Update link|June|27|2024}}
| changes =
| changes =  
* Updated {{HeroIcon|Vindicta}} weapon sounds.
* Updated {{HeroIcon|Vindicta}} weapon sounds.
* Base movement speed increased from 7 to 8.
* Base movement speed increased from 7 to 8.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = June 20, 2024
| update = {{Update link|June|20|2024}}
| changes =
| changes =  
* {{AbilityIcon|Crow Familiar}} debuff duration increased from 5s to 6s.
* {{AbilityIcon|Crow Familiar}} debuff duration increased from 5s to 6s.
* {{AbilityIcon|Assassinate}} bonus damage increased from 130 to 145.
* {{AbilityIcon|Assassinate}} bonus damage increased from 130 to 145.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 6, 2024
| update = {{Update link|June|6|2024}}
| changes =
| changes =  
* Updated {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} sound effects.
* Updated {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} sound effects.
* Added {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate}} sound effect for targeted players.
* Added {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate}} sound effect for targeted players.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = May 30, 2024
| update = {{Update link|May|30|2024}}
| changes =
| changes =  
* Added visual tell for when {{AbilityIcon|Assassinate}} is active.
* Added visual tell for when {{AbilityIcon|Assassinate}} is active.
* Now has -10% Base Bullet Resist.
* Now has -10% Base Bullet Resist.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = May 23, 2024
| update = {{Update link|May|23|2024}}
| changes =
| changes =  
* Improved {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} effects to make it a little clearer when you are affected.
* Improved {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} effects to make it a little clearer when you are affected.
* {{AbilityIcon|Flight}} T3 reduced from +4m/s to +3m/s.
* {{AbilityIcon|Flight}} T3 reduced from +4m/s to +3m/s.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = May 16, 2024
| update = {{Update link|May|16|2024}}
| changes =
| changes =  
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} projectile effect indicates the radius more accurately now.
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} projectile effect indicates the radius more accurately now.
* Fixed {{HeroIcon|Vindicta}} being able to shoot above the base wall.
* Fixed {{HeroIcon|Vindicta}} being able to shoot above the base wall.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = May 3, 2024
| update = {{Update link|May|3|2024}}
| changes =
| changes =  
* Base Bullet Damage reduced from 15 to 14.
* Base Bullet Damage reduced from 15 to 14.
* Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times).
* Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times).
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}}
}}


[[Category:Vindicta|U]]
[[Category:Hero changelogs]]
[[Category:Hero changelogs]]