Vindicta/Update history: Difference between revisions

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December 6, 2024 update
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{{Update history table
{{Update history table
| contents =
| contents =
{{Update history table/row
| update = December 31, 2024
| changes =
* Bullet Velocity reduced from 889 to 810
* {{AbilityIcon|Assassinate}} T2 reduced from +130 to +120..
* {{AbilityIcon|Assassinate}} Charge Time increased from 2s to 2.5s.
}}
{{Update history table/row
| update = December 21, 2024
| changes =
* {{AbilityIcon|Assassinate}} base damage reduced from 120 to 100.
* {{AbilityIcon|Assassinate}} bonus damage reduced from 120 to 100.
}}
{{Update history table/row
{{Update history table/row
| update = December 6, 2024
| update = December 6, 2024
| changes =
| changes =
* Health reduced from 550 to 525
* Health reduced from 550 to 525.
* {{AbilityIcon|Crow Familiar}} projectile speed increased from 3500 to 4750
* {{AbilityIcon|Crow Familiar}} projectile speed increased from 3500 to 4750.
* {{AbilityIcon|Stake}} cooldown reduced from 42s to 40s
* {{AbilityIcon|Stake}} cooldown reduced from 42s to 40s.
* {{AbilityIcon|Stake}} T2 increased from -19s Cooldown to -20s
* {{AbilityIcon|Stake}} T2 increased from -19s Cooldown to -20s.
* {{AbilityIcon|Stake}} T3 reduced from +0.75s to 0.5s
* {{AbilityIcon|Stake}} T3 reduced from +0.75s to 0.5s.
* {{AbilityIcon|Stake}} T3 now also increases capture radius by +2m
* {{AbilityIcon|Stake}} T3 now also increases capture radius by +2m.
* {{AbilityIcon|Assassinate}} time between charges increased from 1.6s to 2s
* {{AbilityIcon|Assassinate}} time between charges increased from 1.6s to 2s.
* {{AbilityIcon|Assassinate}} base damage reduced from 130 to 120
* {{AbilityIcon|Assassinate}} base damage reduced from 130 to 120.
* {{AbilityIcon|Assassinate}} T2 damage reduced from 140 to 130
* {{AbilityIcon|Assassinate}} T2 damage reduced from 140 to 130.
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 21, 2024
| update = November 21, 2024
| changes =
| changes =
* {{AbilityIcon|Crow Familiar}} changed from 0.2s cast delay to 0.2s post cast time
* {{AbilityIcon|Crow Familiar}} changed from 0.2s cast delay to 0.2s post cast time.
* {{AbilityIcon|Crow Familiar}} now also reduces spirit resistance by 6%
* {{AbilityIcon|Crow Familiar}} now also reduces spirit resistance by 6%.
* {{AbilityIcon|Crow Familiar}} T3 changed from "+3% Bleed and -40% Anti Heal" to -12% Spirit and Bullet Resistance
* {{AbilityIcon|Crow Familiar}} T3 changed from "+3% Bleed and -40% Anti Heal" to -12% Spirit and Bullet Resistance.
* {{AbilityIcon|Stake}} radius increased from 8m to 9m
* {{AbilityIcon|Stake}} radius increased from 8m to 9m.
* {{AbilityIcon|Stake}} now sucks enemies 3m towards the center (and limits movement to 6m from center)
* {{AbilityIcon|Stake}} now sucks enemies 3m towards the center (and limits movement to 6m from center).
* {{AbilityIcon|Stake}} T1 changed from +0.5s to -40% Fire Rate
* {{AbilityIcon|Stake}} T1 changed from +0.5s to -40% Fire Rate.
* {{AbilityIcon|Stake}} T3 changed from Disarm to +0.75s
* {{AbilityIcon|Stake}} T3 changed from Disarm to +0.75s.
* {{AbilityIcon|Assassinate}} min charge up increased from 25% to 50%
* {{AbilityIcon|Assassinate}} min charge up increased from 25% to 50%.
* {{AbilityIcon|Assassinate}} bonus damage on low hp base damage reduced from 135 to 120
* {{AbilityIcon|Assassinate}} bonus damage on low hp base damage reduced from 135 to 120.
* Fixed {{AbilityIcon|Assassinate}} being stuck if you zoom in and get silenced
* Fixed {{AbilityIcon|Assassinate}} being stuck if you zoom in and get silenced.
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 13, 2024
| update = November 13, 2024
| changes =
| changes =
* {{AbilityIcon|Assassinate}} damage reduced by 5%
* {{AbilityIcon|Assassinate}} damage reduced by 5%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 7, 2024
| update = November 7, 2024
| changes =
| changes =
* Base bullet damage reduced from 15 to 13
* Base bullet damage reduced from 15 to 13.
* Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on)
* Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on).
* {{AbilityIcon|Stake}} duration increased from 1.75s to 2s
* {{AbilityIcon|Stake}} duration increased from 1.75s to 2s.
* {{AbilityIcon|Flight}} T2 reduced from +8s to +6s
* {{AbilityIcon|Flight}} T2 reduced from +8s to +6s.
* {{AbilityIcon|Crow Familiar}} tick rate changed from every 0.5s to every 1s
* {{AbilityIcon|Crow Familiar}} tick rate changed from every 0.5s to every 1s.
* {{AbilityIcon|Assassinate}} starts at 25% power instead of 50% power
* {{AbilityIcon|Assassinate}} starts at 25% power instead of 50% power.
}}
}}
{{Update history table/row
{{Update history table/row
| update = October 24, 2024
| update = October 24, 2024
| changes =
| changes =
* Gun cycle time improved from 0.26s to 0.22s
* Gun cycle time improved from 0.26s to 0.22s.
* Bullet damage growth per boon increased from 0.55 to 0.65
* Bullet damage growth per boon increased from 0.55 to 0.65.
* Fire rate now scales with Spirit Power (0.14)
* Fire rate now scales with Spirit Power (0.14).
* {{AbilityIcon|Assassinate}} no longer splits to allies  
* {{AbilityIcon|Assassinate}} no longer splits to allies.
* {{AbilityIcon|Flight}} duration increased from 8s to 12s
* {{AbilityIcon|Flight}} duration increased from 8s to 12s.
* {{AbilityIcon|Flight}} T2 duration increased from +6s to +8s
* {{AbilityIcon|Flight}} T2 duration increased from +6s to +8s.
* {{AbilityIcon|Assassinate}} bullet radius increased from 3" to 4"
* {{AbilityIcon|Assassinate}} bullet radius increased from 3" to 4".
* {{AbilityIcon|Assassinate}} scope is now automatically canceled when {{AbilityIcon|Paradoxical Swap}} hits {{HeroIcon|Vindicta}}
* {{AbilityIcon|Assassinate}} scope is now automatically canceled when {{AbilityIcon|Paradoxical Swap}} hits {{HeroIcon|Vindicta}}.
}}
}}
{{Update history table/row
{{Update history table/row