Vindicta: Difference between revisions

Abbegg (talk | contribs)
m Minor fixes
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| summary        = Snipes the unsuspecting
| summary        = Snipes the unsuspecting
| description    = Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
| description    = Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
| dps            = 73
| dps            = 68
| bullet_damage  = 14
| bullet_damage  = 13
| ammo            = 22
| ammo            = 22
| bullets_per_sec = 5.26
| bullets_per_sec = 5.26
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| name            = Stake
| name            = Stake
| radius          = 8m
| radius          = 8m
| cooldown        = 40s
| cooldown        = 42s
| description    = Throw a stake that '''tethers enemies''' to the location where the stake lands. Enemy movement is restricted to the length of the tether.
| description    = Throw a stake that '''tethers enemies''' to the location where the stake lands. Enemy movement is restricted to the length of the tether.
| effect1        = '''Tether Duration:''' 2.25s
| effect1        = '''Tether Duration:''' 2s
| effect2        = '''Damage:''' 60 {{ss|0.4}}
| effect2        = '''Damage:''' 60 {{ss|0.4}}
| effect3        = '''Tether Length:''' 6m
| effect3        = '''Tether Length:''' 6m
| effect4        = '''Movement Slow:''' 30%
| effect4        = '''Movement Slow:''' 30%
| effect5        = '''Capture Radius:''' 8m
| effect5        = '''Capture Radius:''' 8m
| upgrade1        = '''+0.75s''' Tether Duration
| upgrade1        = '''+0.5s''' Tether Duration
| upgrade2        = '''-20s''' Cooldown
| upgrade2        = '''-19s''' Cooldown
| upgrade3        = Tethered enemies are also '''disarmed'''
| upgrade3        = Tethered enemies are also '''disarmed'''
}}
}}
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| name          = Flight
| name          = Flight
| duration      = 8s {{ss|0.2}}
| duration      = 8s {{ss|0.2}}
| cooldown      = 40s
| cooldown      = 42s
| description    = Leap into the air and fly. While in flight your weapon deals bonus spirit damage
| description    = Leap into the air and fly. While in flight your weapon deals bonus spirit damage
| effect1        = '''Spirit Damage Per Bullet:''' 10 {{ss|0.2}}
| effect1        = '''Spirit Damage Per Bullet:''' 10 {{ss|0.2}}
| effect2        = '''Casting Time:''' .2s
| effect2        = '''Casting Time:''' .2s
| upgrade1      = '''+50%''' base Ammo while flying
| upgrade1      = '''+50%''' base Ammo while flying
| upgrade2      = '''-15s''' Cooldown
| upgrade2      = '''-14s''' Cooldown
| upgrade3      = '''+12''' Spirit Damage Per Bullet
| upgrade3      = '''+12''' Spirit Damage Per Bullet


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{{Ability card
{{Ability card
| name          = Crow Familiar
| name          = Crow Familiar
| cooldown      = 25s
| cooldown      = 26s
| description    = Your crow familiar deals '''impact damage''' and applies a '''bleed''' that deals damage based on the '''target's current health'''
| description    = Your crow familiar deals '''impact damage''' and applies a '''bleed''' that deals damage based on the '''target's current health'''
| effect1        = '''Damage:''' 50 {{ss|1}}
| effect1        = '''Damage:''' 40 {{ss|0.8}}
| effect2        = '''Bleed Damage:''' 3%/sec
| effect2        = '''Bleed Damage:''' 3%/sec
| effect3        = '''Debuff Duration:''' 6s {{ss|0.04}}
| effect3       = '''Bullet Resist Reduction:''' -6%
| upgrade1      = Crow '''Ricochets up to 2 times''' towards other enemies within 15m
| effect4       = '''Debuff Duration:''' 6s {{ss|0.03}}
| upgrade2      = '''-17s''' Cooldown
| upgrade1      = Crow Ricochets up to '''2''' times towards other enemies within '''15m'''
| upgrade3      = +3% Bleed and suppresses healing by -40%
| upgrade2      = '''-16s''' Cooldown
| upgrade3      = '''+3%''' Bleed and suppresses healing by '''-40%'''
}}
}}
|-|(4) Assassinate=
|-|(4) Assassinate=
{{Ability card
{{Ability card
| name          = Assassinate
| name          = Assassinate
| cooldown      = 50s
| cooldown      = 53s
| description    = Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does '''bonus damage''' to enemies with '''less than 50% health''' remaining. Landing a killing blow on a player with Assassinate '''grants you bonus souls'''
| description    = Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does '''bonus damage''' to enemies with '''less than 50% health''' remaining. Landing a killing blow on a player with Assassinate '''grants you bonus souls'''
| effect1        = '''Charge Time:''' 1.6s
| effect1        = '''Charge Time:''' 1.6s
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| effect3        = '''Bonus Damage:''' 145 {{ss|1.6}}
| effect3        = '''Bonus Damage:''' 145 {{ss|1.6}}
| effect4        = '''Bonus Souls Per Assassination:'''  250
| effect4        = '''Bonus Souls Per Assassination:'''  250
| upgrade1      = '''-20s''' Cooldown
| effect5        = '''Bonus Headshot Damage:'''  +20%
| upgrade1      = '''-19s''' Cooldown
| upgrade2      = '''+140''' Bonus Damage
| upgrade2      = '''+140''' Bonus Damage
| upgrade3      = '''+600''' Bonus Souls Per Assassination
| upgrade3      = '''+600''' Bonus Souls Per Assassination
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- {{AbilityIcon|Ability=Assassinate|Size=20}} '''Assassinate''' Scope ends when you are stunned.
- {{AbilityIcon|Ability=Assassinate|Size=20}} '''Assassinate''' Scope ends when you are stunned.
|-
|-
|[[Update: August 29, 2024]]
|[[Update: August 29, 2024|Update: August 29, 2024]]
| - {{AbilityIcon|Ability=Stake|Size=20}} '''Stake''' Duration Reduced: 2.25s → <u>2s</u>.
| - {{AbilityIcon|Ability=Stake|Size=20}} '''Stake''' Duration Reduced: 2.25s → <u>2s</u>.
- {{AbilityIcon|Ability=Crow Familiar|Size=20}} '''Crow Familiar''' Spirit power duration scaling Reduced: {{Ss|0.05}} → <u>{{Ss|0.04}}</u>.
- {{AbilityIcon|Ability=Crow Familiar|Size=20}} '''Crow Familiar''' Spirit power duration scaling Reduced: {{Ss|0.05}} → <u>{{Ss|0.04}}</u>.
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- {{AbilityIcon|Ability=Stake|Size=20}} '''Stake''' T1 Duration Reduced: 1s → <u>0.75s</u>.
- {{AbilityIcon|Ability=Stake|Size=20}} '''Stake''' T1 Duration Reduced: 1s → <u>0.75s</u>.
|-
|-
|Update 08-01-2024
|Update: August 01, 2024
| - {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' Cooldown Reduced: 45s → <u>40s</u>.
| - {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' Cooldown Reduced: 45s → <u>40s</u>.
- Bullet damage growth Increased: 0.85 → <u>1.0</u>.
- Bullet damage growth Increased: 0.85 → <u>1.0</u>.
|-
|-
|Update 07-11-2024
|Update: July 11, 2024
| - Fixed {{AbilityIcon|Ability=Stake|Size=20}} '''Stake''' Sometimes moving units that aren't supposed to be moved.
| - Fixed {{AbilityIcon|Ability=Stake|Size=20}} '''Stake''' Sometimes moving units that aren't supposed to be moved.
- Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's {{AbilityIcon|Ability=Kudzu Bomb|Size=20|Hero=Ivy}} '''[[Ivy|Kudzu Bomb]]''', Paradox's {{AbilityIcon|Ability=Pulse Grenade|Size=20|Hero=Paradox}} '''[[Paradox|Pulse Grenade]]''', Warden's {{AbilityIcon|Ability=Alchemical Flask|Size=20|Hero=Warden}} '''[[Warden|Alchemical Flask]]''', Vindicta's {{AbilityIcon|Ability=Stake|Size=20}} '''Stake''' and [[Alchemical Fire]] (''T3 Weapon item'').
- Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's {{AbilityIcon|Ability=Kudzu Bomb|Size=20|Hero=Ivy}} '''[[Ivy|Kudzu Bomb]]''', Paradox's {{AbilityIcon|Ability=Pulse Grenade|Size=20|Hero=Paradox}} '''[[Paradox|Pulse Grenade]]''', Warden's {{AbilityIcon|Ability=Alchemical Flask|Size=20|Hero=Warden}} '''[[Warden|Alchemical Flask]]''', Vindicta's {{AbilityIcon|Ability=Stake|Size=20}} '''Stake''' and [[Alchemical Fire]] (''T3 Weapon item'').
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- Bullet damage growth Increased: 0.7 → <u>0.85</u>.
- Bullet damage growth Increased: 0.7 → <u>0.85</u>.
|-
|-
|Update 07-04-2024
|Update: July 04, 2024
| - {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' Cooldown Reduced: 50s → <u>45s</u>.
| - {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' Cooldown Reduced: 50s → <u>45s</u>.
- {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' Up and down speed improved a bit.
- {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' Up and down speed improved a bit.
|-
|-
|Update 06-27-2024
|Update: June 27, 2024
| - Updated Vindicta weapon sounds.
| - Updated Vindicta weapon sounds.
- Base movement speed Increased: 7&nbsp;m/s → <u>8&nbsp;m/s</u>.
- Base movement speed Increased: 7&nbsp;m/s → <u>8&nbsp;m/s</u>.
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- {{AbilityIcon|Ability=Assassinate|Size=20}} '''Assassinate''' Zoom level is reduced a bit.
- {{AbilityIcon|Ability=Assassinate|Size=20}} '''Assassinate''' Zoom level is reduced a bit.
|-
|-
|Update 06-20-2024
|Update: June 20, 2024
| - {{AbilityIcon|Ability=Crow Familiar|Size=20}} '''Crow Familiar''' Debuff duration Increased: 5s → <u>6s</u>.
| - {{AbilityIcon|Ability=Crow Familiar|Size=20}} '''Crow Familiar''' Debuff duration Increased: 5s → <u>6s</u>.
- {{AbilityIcon|Ability=Assassinate|Size=20}} '''Assassinate''' Bonus damage Increased: 130 → <u>145</u>.
- {{AbilityIcon|Ability=Assassinate|Size=20}} '''Assassinate''' Bonus damage Increased: 130 → <u>145</u>.
|-
|-
|Update 06-06-2024
|Update: June 06, 2024
| - Updated Vindicta {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' Sound effects.
| - Updated Vindicta {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' Sound effects.
- Added {{AbilityIcon|Ability=Assassinate|Size=20}} '''Assassinate''' Sound effect for targeted players.
- Added {{AbilityIcon|Ability=Assassinate|Size=20}} '''Assassinate''' Sound effect for targeted players.
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- Fixed being unable to move while scoped in with {{AbilityIcon|Ability=Assassinate|Size=20}} '''Assassinate'''.
- Fixed being unable to move while scoped in with {{AbilityIcon|Ability=Assassinate|Size=20}} '''Assassinate'''.
|-
|-
|Update 05-30-2024
|Update: May 30, 2024
| - Now has -10% base bullet resist.
| - Now has -10% base bullet resist.
- {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' No longer grants +1&nbsp;m/s bonus air speed.
- {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' No longer grants +1&nbsp;m/s bonus air speed.
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- Fixed {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' Spirit damage being able to pierce [[Metal Skin]].
- Fixed {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' Spirit damage being able to pierce [[Metal Skin]].
|-
|-
|Update 05-23-2024
|Update: May 23, 2024
| - Improved Vindicta's {{AbilityIcon|Ability=Stake|Size=20}} '''Stake''' Effects to make it a little clearer when you are affected.
| - Improved Vindicta's {{AbilityIcon|Ability=Stake|Size=20}} '''Stake''' Effects to make it a little clearer when you are affected.
- {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' T3 Reduced: +4&nbsp;m/s → <u>+3&nbsp;m/s</u>.
- {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' T3 Reduced: +4&nbsp;m/s → <u>+3&nbsp;m/s</u>.
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- {{AbilityIcon|Ability=Crow Familiar|Size=20}} '''Crow Familiar''' T3 Healing suppression Increased: -30% → <u>-40%</u>.
- {{AbilityIcon|Ability=Crow Familiar|Size=20}} '''Crow Familiar''' T3 Healing suppression Increased: -30% → <u>-40%</u>.
|-
|-
|Update 05-16-2024
|Update: May 16, 2024
| - {{AbilityIcon|Ability=Crow Familiar|Size=20}} '''Crow Familiar''' Projectile effect indicates the radius more accurately now.
| - {{AbilityIcon|Ability=Crow Familiar|Size=20}} '''Crow Familiar''' Projectile effect indicates the radius more accurately now.
- Fixed Vindicta being able to shoot above the base wall.
- Fixed Vindicta being able to shoot above the base wall.
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- {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' T2 Bonus spirit damage per bullet Increased: 8 → <u>12</u>.
- {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' T2 Bonus spirit damage per bullet Increased: 8 → <u>12</u>.
|-
|-
|Update 05-03-2024
|Update: May 03, 2024
| - Base bullet damage Reduced: 15 → <u>14</u>.
| - Base bullet damage Reduced: 15 → <u>14</u>.
- Bullet damage gained per boon Reduced: 0.88 → <u>0.7</u> (''up to 11 times'').
- Bullet damage gained per boon Reduced: 0.88 → <u>0.7</u> (''up to 11 times'').