Vindicta: Difference between revisions

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Abilities: added abilities 2-4
Abilities: Improved source readability and added line breaks between abilities to help space them a little nicer
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| upgrade2        = '''-20s''' Cooldown
| upgrade2        = '''-20s''' Cooldown
| upgrade3        = Tethered enemies are also '''disarmed'''
| upgrade3        = Tethered enemies are also '''disarmed'''
}}{{Ability card|name=Flight|description=Leap into the air and fly. While in flight your weapon deals bonus spirit damage|duration=8s|cooldown=40s|effect1='''Spirit Damage Per Bullet:''' 10|upgrade1=+50% base Ammo while flying|upgrade2=-15s Cooldown|upgrade3=+12 Spirit Damage Per Bullet|effect2='''Casting Time:''' .2s}}{{Ability card|name=Crow Familiar|description=Your crow familiar deals '''impact damage''' and applies a '''bleed''' that deals damage based on the '''target's current health'''|effect1='''Damage:''' 50|effect2='''Bleed Damage:''' 3%/sec|effect3='''Debuff Duration:''' 6s|cooldown=25s|upgrade1=Crow '''Ricochets up to 2 times''' towards other enemies within 15m|upgrade2='''-17s''' Cooldown|upgrade3=+3% Bleed and suppresses healing by -40%}}{{Ability card|name=Assassinate|description=Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does '''bonus damage''' to enemies with '''less than 50% health''' remaining. Landing a killing blow on a player with Assassinate '''grants you bonus souls'''|cooldown=50s|effect1='''Charge Time:''' 1.6s|effect2='''Damage:''' 160|effect3='''Bonus Damage:''' 145|effect4='''Bonus Souls Per Assassination:'''  250|upgrade1='''-20s''' Cooldown|upgrade2='''+140''' Bonus Damage|upgrade3='''+600''' Bonus Souls Per Assassination}}
}}
<br>
{{Ability card
|name           = Flight
|description           = Leap into the air and fly. While in flight your weapon deals bonus spirit damage
|duration           = 8s
|cooldown           = 40s
|effect1           = '''Spirit Damage Per Bullet:''' 10
|upgrade1           = +50% base Ammo while flying
|upgrade2           = -15s Cooldown
|upgrade3           = +12 Spirit Damage Per Bullet
|effect2           = '''Casting Time:''' .2s
}}
<br>
{{Ability card
|name           = Crow Familiar
|description           = Your crow familiar deals '''impact damage''' and applies a '''bleed''' that deals damage based on the '''target's current health'''
|effect1           = '''Damage:''' 50
|effect2           = '''Bleed Damage:''' 3%/sec
|effect3           = '''Debuff Duration:''' 6s
|cooldown           = 25s
|upgrade1           = Crow '''Ricochets up to 2 times''' towards other enemies within 15m
|upgrade2           = '''-17s''' Cooldown
|upgrade3           = +3% Bleed and suppresses healing by -40%
}}
<br>
{{Ability card
|name           = Assassinate
|description           = Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does '''bonus damage''' to enemies with '''less than 50% health''' remaining. Landing a killing blow on a player with Assassinate '''grants you bonus souls'''
|cooldown           = 50s
|effect1           = '''Charge Time:''' 1.6s
|effect2           = '''Damage:''' 160
|effect3           = '''Bonus Damage:''' 145
|effect4           = '''Bonus Souls Per Assassination:'''  250
|upgrade1           = '''-20s''' Cooldown
|upgrade2           = '''+140''' Bonus Damage
|upgrade3           = '''+600''' Bonus Souls Per Assassination
}}


== Background ==
== Background ==