Vindicta: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) updated damage scaling, melee scaling |
Gammaton32 (talk | contribs) bullets per second scaling |
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| card = Vindicta card.png | | card = Vindicta card.png | ||
| release_date = April 16, 2024 | | release_date = April 16, 2024 | ||
| no_bullet_resist=true | | no_bullet_resist = true | ||
| no_spirit_resist=true | | no_spirit_resist = true | ||
| no_sprint=true | | no_sprint = true | ||
| no_voice_actor = true | | no_voice_actor = true | ||
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|20}} | | max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|20}} | ||
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.72}} | | bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.72}} | ||
|light_melee= | | bullets_per_sec = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|RoundsPerSecond|3}}{{ss|0.006}} | ||
|heavy_melee= | | light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}} | ||
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.92}} | |||
}} | }} | ||