Viscous/Movement: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) No edit summary |
Added TechCard for Leap Launch |
||
| (12 intermediate revisions by 3 users not shown) | |||
| Line 22: | Line 22: | ||
{{TechCard | {{TechCard | ||
|name=Puddle Punch Boosting | |name=Puddle Punch Boosting | ||
|file= | |file=Viscouspuddlepunchboost.mp4 | ||
|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty=Advanced Easy | |difficulty=Advanced Easy | ||
|inputs=Jump/fall off → ''Puddle Punch'' | |inputs=Jump/fall off → ''Puddle Punch'' | ||
}} | }} | ||
| Line 41: | Line 40: | ||
|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty=Advanced Easy | |difficulty=Advanced Easy | ||
|inputs=Dash → ''Puddle Punch'' | |inputs=Dash → ''Puddle Punch'' | ||
}} | }} | ||
| Line 59: | Line 57: | ||
|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty=Advanced Hard | |difficulty=Advanced Hard | ||
|inputs=''Puddle Punch'' → Walk onto air vent → ''Goo Ball'' (optional) | |inputs=''Puddle Punch'' → Walk onto air vent → ''Goo Ball'' (optional) | ||
}} | }} | ||
| Line 69: | Line 66: | ||
'''Air Vent Puddle Boosting'''<ref>AKA Jump Pad Puddle Boost</ref> can allow for large cross lane traversal. By chaining these boosts across multiple air vents, you can travel large swaths of distance, or even the entire map. | '''Air Vent Puddle Boosting'''<ref>AKA Jump Pad Puddle Boost</ref> can allow for large cross lane traversal. By chaining these boosts across multiple air vents, you can travel large swaths of distance, or even the entire map. | ||
{{TechCard | |||
|name=Leap Launch | |||
|file=viscouspuddlepunchairvent.mp4 | |||
|tech_type=Character Tech | |||
|difficulty=Advanced Hard | |||
|inputs=''Puddle Punch'' → wait 433 ms→ ''Majestic Leap'' | |||
}} | |||
=== Leap Launch === | |||
A Leap Launch combines the momentum of ''{{ItemIcon|Majestic Leap}}'' with a Puddle Punch to gain extra distance and air control. When combined with other mechanics such as The Cube Slope Acceleration, a Leap Launch allows you to travel across the map faster than any other known method, though this comes at the cost of multiple cooldowns. | |||
The main challenge with performing a Leap Launch is timing. The optimal delay between activating Puddle Punch and ''{{ItemIcon|Majestic Leap}}'' is 433 ms, which will result in a Leap Launch every time. However, even activating just 10 ms early or late results in a small chance of failure, causing you to go the normal distance for ''{{ItemIcon|Majestic Leap}}''. In practice, a delay between 405 and 450 ms will result in a successful Leap Launch the majority of the time. | |||
==== Leap Launch Practice ==== | |||
The simplest way to practice the timing for performing a Leap Launch is to enter the "Explore NYC" game mode. Then set a metronome to 139 bpm (138.568 bpm to be precise) and activate Puddle Punch and ''{{ItemIcon|Majestic Leap}}'' on consecutive beats. The delay between beats at 139 bpm is very close to the ideal 433 ms, making it easy to learn the activation timing. Alternatively, the 1998 hit electronic song [https://www.youtube.com/watch?v=UwZm4LZxeeI Lollipop (Candyman) by Aqua] also has an appropriate beats per minute. | |||
== The Cube == | == The Cube == | ||
| Line 81: | Line 93: | ||
|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty=Advanced Easy | |difficulty=Advanced Easy | ||
|inputs=''The Cube'' | |inputs=''The Cube'' | ||
}} | }} | ||
| Line 97: | Line 108: | ||
Slope Acceleration can be useful in conjunction with pre-defined rollouts; Slope Acceleration can allow for extremely fast traversal and rotations to predefined locations on the map. However, the usage of ''The Cube'' (an extremely powerful support ability) can limit the usefulness of this technique. | Slope Acceleration can be useful in conjunction with pre-defined rollouts; Slope Acceleration can allow for extremely fast traversal and rotations to predefined locations on the map. However, the usage of ''The Cube'' (an extremely powerful support ability) can limit the usefulness of this technique. | ||
{{TechCard | |||
|name=Rescue Beam Cube Slide | |||
|file=Rescuebeamslide.mp4 | |||
|tech_type=Character Tech | |||
|difficulty=Advanced Easy | |||
|inputs=''Cube'' ally → Rescue Beam → 180º turn → Pull Rescue Beam | |||
}} | |||
=== Rescue Beam Cube Slide === | |||
Viscous can ''Cube'' an ally, activate {{ItemIcon|Rescue Beam}}, then turn his back to the ''Cube'' before pulling Rescue Beam. This allows Viscous to "slide" by being pushed by the ''Cube'' with low friction. | |||
{{TechCard | |||
|name=Rescue Beam Cube Flight | |||
|file=Rescuebeamcube.mp4 | |||
|tech_type=Character Tech | |||
|difficulty=Advanced Medium | |||
|inputs=''Cube'' ally → Double Jump / Wall Jump → Rescue Beam → Pull Rescue Beam | |||
}} | |||
=== Rescue Beam Cube Flight === | |||
Viscous can jump over an ally encased in ''The Cube'' and pull them with {{ItemIcon|Rescue Beam}} to fly upwards. Since ''The Cube'' cannot be climbed, Viscous can wall-jump or double jump on top of it. However, the potential flight distance is limited by Viscous' ability to stay on top of ''The Cube'' (it's easy to fall off due to the low friction) and ''The Cube's'' short duration (which can be extended with {{ItemIcon|Duration Extender}} and {{ItemIcon|Superior Duration}}). Viscous can more easily stay on top of ''The Cube'' if it is placed next to a wall. | |||
== Goo Ball == | == Goo Ball == | ||
| Line 106: | Line 139: | ||
While in ball form, you are able to [[Jump]]. You are also able to Air Jump without using [[Stamina]]. | While in ball form, you are able to [[Jump]]. You are also able to Air Jump without using [[Stamina]]. | ||
While in ball form, you can use other abilities and items. This allows for more complex movement techniques. | |||
{{TechCard | {{TechCard | ||
| Line 113: | Line 146: | ||
|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty=Advanced Easy | |difficulty=Advanced Easy | ||
|inputs=''Goo Ball'' → ''The Cube'' | |inputs=''Goo Ball'' → ''The Cube'' | ||
}} | }} | ||
=== Cube Turnaround === | === Cube Turnaround === | ||
By using ''The Cube'' while in ''Goo Ball'', then cancelling, your previous momentum will be reversed (e.g. if you are moving forwards, then use ''The Cube'', afterwards you will move backwards). | By using ''The Cube'' while in ''Goo Ball'', then cancelling, your previous momentum will be reversed (e.g. if you are moving forwards, then use ''The Cube'', afterwards you will move backwards). | ||
| Line 129: | Line 159: | ||
|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty=Advanced Hard | |difficulty=Advanced Hard | ||
|inputs=''Goo Ball'' → ''Puddle Punch'' → Bounce → ''Majestic Leap''| | |inputs=''Goo Ball'' → ''Puddle Punch'' → Bounce → ''Majestic Leap''| | ||
}} | }} | ||
| Line 141: | Line 170: | ||
This can be useful for traversing large distances or rotating; you can travel nearly half of the map using a single Frogpunch. | This can be useful for traversing large distances or rotating; you can travel nearly half of the map using a single Frogpunch. | ||
{{TechCard | {{TechCard | ||
|name=Magic Carpet Goo Ball | |name=Magic Carpet Goo Ball | ||
|file= | |file=Viscousmagiccarpet.mp4 | ||
|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty=Advanced Easy | |difficulty=Advanced Easy | ||
|inputs=''Goo Ball'' → ''Magic Carpet''| | |inputs=''Goo Ball'' → ''Magic Carpet''| | ||
}} | }} | ||
| Line 169: | Line 182: | ||
''{{ItemIcon|Magic Carpet}}'' is a [[Spirit]] [[item]] that allows the user to cast a magic carpet for 8 seconds, allowing you to fly around the map. | ''{{ItemIcon|Magic Carpet}}'' is a [[Spirit]] [[item]] that allows the user to cast a magic carpet for 8 seconds, allowing you to fly around the map. | ||
By casting ''Magic Carpet'' while in the ball, you are able to be in ''Goo Ball'' and ride the carpet at the same time. | |||
Riding the ''Magic Carpet'' while in ''Goo Ball'' form does have some advantages: | Riding the ''Magic Carpet'' while in ''Goo Ball'' form does have some advantages: | ||
| Line 180: | Line 193: | ||
To execute, cast ''Goo Ball''. After ballooning to ball size, use ''Magic Carpet''. After the cast time of ''Magic Carpet'', you should still be in ball form but be riding the carpet. | To execute, cast ''Goo Ball''. After ballooning to ball size, use ''Magic Carpet''. After the cast time of ''Magic Carpet'', you should still be in ball form but be riding the carpet. | ||
== References == | |||
<references /> | |||
== Navigation == | |||
{{Movement Navbox}} | {{Movement Navbox}} | ||
[[Category: | |||
[[Category:Viscous|M]] | |||
[[Category:Character Tech]] | |||