Vitality Item: Difference between revisions

Nocen (talk | contribs)
Added max health stat breakdown
Nocen (talk | contribs)
m fixed power increase link
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* Bonus Health
* Bonus Health


''Base health gain'' occurs every time the player gets a [[power increase]] and varies significantly from hero to hero. For example, Kelvin receives +45 base health every power increase while Haze receives only +27 base health. ''% Increased Base Health'' is implicitly added to every vitality item depending on tier according to the table below. ''Bonus health'' is usually obtained from items and modifies a hero's max health after base health increases.
''Base health gain'' occurs every time the player gets a [[Souls#Power Increases|power increase]] and varies significantly from hero to hero. For example, Kelvin receives +45 base health every power increase while Haze receives only +27 base health. ''% Increased Base Health'' is implicitly added to every vitality item depending on tier according to the table below. ''Bonus health'' is usually obtained from items and modifies a hero's max health after base health increases.
{| class="wikitable"
{| class="wikitable"
|+Implicit Health Bonuses
|+Implicit Health Bonuses