Vitality Item: Difference between revisionsGive feedback
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The '''Vitality''' category comprises of [[items]] intended to increase survivability (e.g. [[Fortitude]] massively increasing a [[Heroes|hero's]] overall HP) through improvements to health, stamina, and providing useful mechanics to mitigate death. | The '''Vitality''' category comprises of [[items]] intended to increase survivability (e.g. [[Fortitude]] massively increasing a [[Heroes|hero's]] overall HP) through improvements to health, stamina, and providing useful mechanics to mitigate death. | ||
{{Infobox ShopItems|vitality items=true}} | |||
== Vitality Stats == | == Vitality Stats == | ||
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* Bonus health is not increased by the % increased base health bonuses | * Bonus health is not increased by the % increased base health bonuses | ||
* Negative bonuses to health, such as being afflicted by [[Siphon Bullets]] will be calculated along with positive health bonuses additively | * Negative bonuses to health, such as being afflicted by [[Siphon Bullets]] will be calculated along with positive health bonuses additively | ||
* Negative % Max Health such as the modifier on [[Glass Cannon]] is applied to the final max health value and will reduce all health after final calculations | * Negative % Max Health such as the modifier on [[Glass Cannon]] is applied to the final max health value and will reduce all health after final calculations | ||
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