Vyper/Sounds: Difference between revisions

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{{HeroTabs}}
List of sound effects for '''Vyper'''.
List of sound effects for '''Vyper'''.


== Weapon ==
== Weapon ==
Audio that plays on Vyper when shooting. The first bullet fired uses a unique sound effect.
'''Audio that plays on Vyper when shooting. The first bullet fired uses a unique sound effect.'''
{| class="wikitable"
{| class="wikitable"
|First Shot 1
|First Shot 1
Line 40: Line 41:
|[[File:Viper weapon shot first 12.mp3|frameless]]
|[[File:Viper weapon shot first 12.mp3|frameless]]
|}
|}
Each bullet after the first shot has been fired uses a seperate sound effect.
'''Each bullet after the first shot has been fired uses a seperate sound effect.'''
{| class="wikitable"
{| class="wikitable"
|Shooting 1
|Shooting 1
Line 78: Line 79:
|[[File:Viper weapon shot mid 12.mp3|frameless]]
|[[File:Viper weapon shot mid 12.mp3|frameless]]
|}
|}
Audio plays alongside each shot fired as an echo. It sounds much quieter in-game.
'''Audio plays alongside each shot fired as an echo. It sounds much quieter in-game.'''
{| class="wikitable"
{| class="wikitable"
|Tail 1
|Tail 1
Line 116: Line 117:
|[[File:Viper weapon tail 12.mp3|frameless]]
|[[File:Viper weapon tail 12.mp3|frameless]]
|}
|}
Audio plays when Vyper stops shooting.
'''Audio plays when Vyper stops shooting.'''
{| class="wikitable"
{| class="wikitable"
|Release 1
|Release 1
Line 156: Line 157:


== Movement ==
== Movement ==
'''Vyper currently uses the same footstep sounds as {{HeroIcon|Vindicta}}. Since Vyper's upcoming redesign removes her legs, it's likely that Vyper's footsteps will be completely replaced when that model is added to the public build of Deadlock.'''
[[Vindicta/Sounds]]


== Abilities ==
== Abilities ==


Petify pitch changes depending on where the bola is.{{Sounds navbox}}
=== {{AbilityIcon|Screwjab Dagger}} ===
[[Category:Sounds]]
'''Audio plays when Vyper throws the dagger.'''
[[Category:Vyper]]
{| class="wikitable"
|Cast 1
|[[File:Viper dagger cast 01.mp3|frameless]]
|-
|Cast 2
|[[File:Viper dagger cast 02.mp3|frameless]]
|-
|Cast 3
|[[File:Viper dagger cast 03.mp3|frameless]]
|-
|Cast 4
|[[File:Viper dagger cast 04.mp3|frameless]]
|}
'''Audio that loops on the dagger while it's airbourne.'''
{| class="wikitable"
|Airbourne Loop
|[[File:Viper dagger projectile lp.mp3|frameless]]
|}
'''Audio that plays when the dagger hits an enemy.'''
{| class="wikitable"
|Impact
|[[File:Viper dagger impact.mp3|frameless]]
|}
'''Audio the enemy hears when the dagger whizzes by them. ''<small>(Allies cannot hear this)</small>'''''
{| class="wikitable"
|Whiz by 1
|[[File:Viper dagger whizby 01.mp3|frameless]]
|-
|Whiz by 2
|[[File:Viper dagger whizby 02.mp3|frameless]]
|-
|Whiz by 3
|[[File:Viper dagger whizby 03.mp3|frameless]]
|-
|Whiz by 4
|[[File:Viper dagger whizby 04.mp3|frameless]]
|-
|Whiz by 5
|[[File:Viper dagger whizby 05.mp3|frameless]]
|-
|Whiz by 6
|[[File:Viper dagger whizby 06.mp3|frameless]]
|}
 
=== {{AbilityIcon|Lethal Venom}} ===
'''Audio plays when Vyper casts venom.'''
{| class="wikitable"
|Cast
|[[File:Viper venom cast.mp3|frameless]]
|}
'''Audio loops during the countdown before the venom explosion.'''
{| class="wikitable"
|Loop
|[[File:Viper venom lp.mp3|frameless]]
|}
'''Audio that plays when Lethal Venom's explosion activates. The sound effect used depends on the health of the target.'''
 
'''Weak venom plays when the enemy has 100% - 85% health.'''
{| class="wikitable"
|Weak
|[[File:Viper venom explode weak.mp3|frameless]]
|}
'''Medium venom plays when the enemy has 85% - 40% health.'''
{| class="wikitable"
|Medium
|[[File:Viper venom explode medium.mp3|frameless]]
|}
'''Strong venom plays when the enemy has 40% - 1% health.'''
{| class="wikitable"
|Strong
|[[File:Viper venom explode strong.mp3|frameless]]
|}
 
=== {{AbilityIcon|Slither}} ===
'''Audio plays when Vyper starts sliding.'''
{| class="wikitable"
|Slide Start 1
|[[File:Viper slide enter 01.mp3|frameless]]
|-
|Slide Start 2
|[[File:Viper slide enter 02.mp3|frameless]]
|-
|Slide Start 3
|[[File:Viper slide enter 03.mp3|frameless]]
|-
|Slide Start 4
|[[File:Viper slide enter 04.mp3|frameless]]
|-
|Slide Start 5
|[[File:Viper slide enter 05.mp3|frameless]]
|-
|Slide Start 6
|[[File:Viper slide enter 06.mp3|frameless]]
|-
|Slide Start 7
|[[File:Viper slide enter 07.mp3|frameless]]
|-
|Slide Start 8
|[[File:Viper slide enter 08.mp3|frameless]]
|-
|Slide Start 9
|[[File:Viper slide enter 09.mp3|frameless]]
|-
|Slide Start 10
|[[File:Viper slide enter 10.mp3|frameless]]
|}
'''Audio loops while Vyper is sliding.'''
{| class="wikitable"
|Slide Loop
|[[File:Viper slide lp.mp3|frameless]]
|}
'''Audio plays when Vyper stops sliding.'''
{| class="wikitable"
|Slide End 1
|[[File:Viper slide exit 01.mp3|frameless]]
|-
|Slide End 2
|[[File:Viper slide exit 02.mp3|frameless]]
|-
|Slide End 3
|[[File:Viper slide exit 03.mp3|frameless]]
|-
|Slide End 4
|[[File:Viper slide exit 04.mp3|frameless]]
|-
|Slide End 5
|[[File:Viper slide exit 05.mp3|frameless]]
|-
|Slide End 6
|[[File:Viper slide exit 06.mp3|frameless]]
|-
|Slide End 7
|[[File:Viper slide exit 07.mp3|frameless]]
|-
|Slide End 8
|[[File:Viper slide exit 08.mp3|frameless]]
|}
 
=== {{AbilityIcon|Petrifying Bola}} ===
'''Audio that plays when Vyper casts bola.'''
{| class="wikitable"
|Cast
|[[File:Viper petrifying bola cast.mp3|frameless]]
|}
'''Audio that loops on the bola while it is airbourne. <small>''(Audio pitch gets lower the further away the bola is.)''</small>'''
{| class="wikitable"
|Airbourne Loop
|[[File:Viper petrifying bola proj lp.mp3|frameless]]
|}
'''Audio that plays when the bola explodes.'''
{| class="wikitable"
|Impact (Spash)
|[[File:Viper petrifying bola explode.mp3|frameless]]
|}
'''Audio that plays when the bola directly hits an enemy.'''
{| class="wikitable"
|Impact (Direct)
|[[File:Viper petrifying bola direct hit.mp3|frameless]]
|}
'''Audio that loops while the target is petrified.'''
{| class="wikitable"
|Debuff Loop
|[[File:Viper petrifying bola debuff lp.mp3|frameless]]
|}
'''Audio that plays when the petrify debuff ends.'''
{| class="wikitable"
|Debuff End
|[[File:Viper petrifying bola debuff end.mp3|frameless]]
|}
'''Audio the enemy hears when the bola whizzes by them. ''<small>(Allies cannot hear this)</small>'''''
{| class="wikitable"
|Whiz by 1
|[[File:Viper petrifying bola whizby 01.mp3|frameless]]
|-
|Whiz by 2
|[[File:Viper petrifying bola whizby 02.mp3|frameless]]
|-
|Whiz by 3
|[[File:Viper petrifying bola whizby 03.mp3|frameless]]
|-
|Whiz by 4
|[[File:Viper petrifying bola whizby 04.mp3|frameless]]
|-
|Whiz by 5
|[[File:Viper petrifying bola whizby 05.mp3|frameless]]
|-
|Whiz by 6
|[[File:Viper petrifying bola whizby 06.mp3|frameless]]
|}
'''''Vyper currently does not have any emotes.'''''
 
{{Sounds navbox}}
 
[[Category:Vyper|S]]

Latest revision as of 18:27, 25 August 2026

List of sound effects for Vyper.

Weapon

[edit | edit source]

Audio that plays on Vyper when shooting. The first bullet fired uses a unique sound effect.

First Shot 1
First Shot 2
First Shot 3
First Shot 4
First Shot 5
First Shot 6
First Shot 7
First Shot 8
First Shot 9
First Shot 10
First Shot 11
First Shot 12

Each bullet after the first shot has been fired uses a seperate sound effect.

Shooting 1
Shooting 2
Shooting 3
Shooting 4
Shooting 5
Shooting 6
Shooting 7
Shooting 8
Shooting 9
Shooting 10
Shooting 11
Shooting 12

Audio plays alongside each shot fired as an echo. It sounds much quieter in-game.

Tail 1
Tail 2
Tail 3
Tail 4
Tail 5
Tail 6
Tail 7
Tail 8
Tail 9
Tail 10
Tail 11
Tail 12

Audio plays when Vyper stops shooting.

Release 1
Release 2
Release 3
Release 4
Release 5
Release 6
Release 7
Release 8
Release 9
Release 10
Release 11
Release 12

Movement

[edit | edit source]

Vyper currently uses the same footstep sounds as Vindicta. Since Vyper's upcoming redesign removes her legs, it's likely that Vyper's footsteps will be completely replaced when that model is added to the public build of Deadlock.

Vindicta/Sounds

Abilities

[edit | edit source]

Audio plays when Vyper throws the dagger.

Cast 1
Cast 2
Cast 3
Cast 4

Audio that loops on the dagger while it's airbourne.

Airbourne Loop

Audio that plays when the dagger hits an enemy.

Impact

Audio the enemy hears when the dagger whizzes by them. (Allies cannot hear this)

Whiz by 1
Whiz by 2
Whiz by 3
Whiz by 4
Whiz by 5
Whiz by 6

Audio plays when Vyper casts venom.

Cast

Audio loops during the countdown before the venom explosion.

Loop

Audio that plays when Lethal Venom's explosion activates. The sound effect used depends on the health of the target.

Weak venom plays when the enemy has 100% - 85% health.

Weak

Medium venom plays when the enemy has 85% - 40% health.

Medium

Strong venom plays when the enemy has 40% - 1% health.

Strong

Audio plays when Vyper starts sliding.

Slide Start 1
Slide Start 2
Slide Start 3
Slide Start 4
Slide Start 5
Slide Start 6
Slide Start 7
Slide Start 8
Slide Start 9
Slide Start 10

Audio loops while Vyper is sliding.

Slide Loop

Audio plays when Vyper stops sliding.

Slide End 1
Slide End 2
Slide End 3
Slide End 4
Slide End 5
Slide End 6
Slide End 7
Slide End 8

Audio that plays when Vyper casts bola.

Cast

Audio that loops on the bola while it is airbourne. (Audio pitch gets lower the further away the bola is.)

Airbourne Loop

Audio that plays when the bola explodes.

Impact (Spash)

Audio that plays when the bola directly hits an enemy.

Impact (Direct)

Audio that loops while the target is petrified.

Debuff Loop

Audio that plays when the petrify debuff ends.

Debuff End

Audio the enemy hears when the bola whizzes by them. (Allies cannot hear this)

Whiz by 1
Whiz by 2
Whiz by 3
Whiz by 4
Whiz by 5
Whiz by 6

Vyper currently does not have any emotes.