Vyper/SoundsGive feedback
< Vyper
List of sound effects for Vyper.
Weapon
Audio that plays on Vyper when shooting. The first bullet fired uses a unique sound effect.
| First Shot 1 | |
| First Shot 2 | |
| First Shot 3 | |
| First Shot 4 | |
| First Shot 5 | |
| First Shot 6 | |
| First Shot 7 | |
| First Shot 8 | |
| First Shot 9 | |
| First Shot 10 | |
| First Shot 11 | |
| First Shot 12 |
Each bullet after the first shot has been fired uses a seperate sound effect.
| Shooting 1 | |
| Shooting 2 | |
| Shooting 3 | |
| Shooting 4 | |
| Shooting 5 | |
| Shooting 6 | |
| Shooting 7 | |
| Shooting 8 | |
| Shooting 9 | |
| Shooting 10 | |
| Shooting 11 | |
| Shooting 12 |
Audio plays alongside each shot fired as an echo. It sounds much quieter in-game.
| Tail 1 | |
| Tail 2 | |
| Tail 3 | |
| Tail 4 | |
| Tail 5 | |
| Tail 6 | |
| Tail 7 | |
| Tail 8 | |
| Tail 9 | |
| Tail 10 | |
| Tail 11 | |
| Tail 12 |
Audio plays when Vyper stops shooting.
| Release 1 | |
| Release 2 | |
| Release 3 | |
| Release 4 | |
| Release 5 | |
| Release 6 | |
| Release 7 | |
| Release 8 | |
| Release 9 | |
| Release 10 | |
| Release 11 | |
| Release 12 |
Movement
Abilities
Petify pitch changes depending on where the bola is.
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