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Uupdates to walker gameplay and designs |
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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = May 8, 2025 | |||
| changes = | |||
[ Camera ] | |||
* Characters, Guardians, Walkers and Shrines will fade to a minimum transparency as they get too close to the camera. | |||
[ Misc Gameplay Changes ] | |||
* Changing the third flex slot unlock from killing all Walkers to killing two Walkers. | |||
* Zipline Walker nodes adjusted. When Walker is contested, the last active defending zipline node is now behind the Walker instead of right on top of it. | |||
* Side Walkers' HP relative to Mid Walkers HP changed from -22% HP to -40%. | |||
* Decreased the height of Walkers' Stomp ability from 9m to 6m. | |||
* Backdoor protection range check increased by 5m for Walkers and 10m for Base Objectives. | |||
* Distance to attack walkers increased from 32.5 to 35. | |||
* Walkers Resistance based on nearby enemies increased from 0/8/16/24/32/40% to 0/0/20/30/40/50%. | |||
* Bullet and Spirit Resistance for being near Walker value reduced from 25% to 15%. | |||
* Bullet and Spirit Resistance for being near Walker radius reduced from 35.5m to 32m. | |||
[ Sound, Music, and VO Changes ] | |||
* Adjusted Walker audio mix for greater threat perception when enemy and less threat when ally. | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = February 25, 2025 | | update = February 25, 2025 | ||