Walker/Update history: Difference between revisions

Jump to navigation Jump to search
No edit summary
One Bar (talk | contribs)
Uupdates to walker gameplay and designs
Line 1: Line 1:
{{Update history table
{{Update history table
| contents =
| contents =
{{Update history table/row
| update = May 8, 2025
| changes =
[ Camera ]
* Characters, Guardians, Walkers and Shrines will fade to a minimum transparency as they get too close to the camera.
[ Misc Gameplay Changes ]
* Changing the third flex slot unlock from killing all Walkers to killing two Walkers.
* Zipline Walker nodes adjusted. When Walker is contested, the last active defending zipline node is now behind the Walker instead of right on top of it.
* Side Walkers' HP relative to Mid Walkers HP changed from -22% HP to -40%.
* Decreased the height of Walkers' Stomp ability from 9m to 6m.
* Backdoor protection range check increased by 5m for Walkers and 10m for Base Objectives.
* Distance to attack walkers increased from 32.5 to 35.
* Walkers Resistance based on nearby enemies increased from 0/8/16/24/32/40% to 0/0/20/30/40/50%.
* Bullet and Spirit Resistance for being near Walker value reduced from 25% to 15%.
* Bullet and Spirit Resistance for being near Walker radius reduced from 35.5m to 32m.
[ Sound, Music, and VO Changes ]
* Adjusted Walker audio mix for greater threat perception when enemy and less threat when ally.
}}
{{Update history table/row
{{Update history table/row
| update = February 25, 2025
| update = February 25, 2025