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| soul_value = {{#invoke:GenericData|get_objective_param|Tier2GoldKill}} | | soul_value = {{#invoke:GenericData|get_objective_param|Tier2GoldKill}} | ||
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'''Walkers''' are one of the two types of defenses protecting the [[Patron]], along with [[Guardian|Guardians]]. They are very large metal automatons with four legs | '''Walkers''' are one of the two types of defenses protecting the [[Patron]], along with [[Guardian|Guardians]]. They are very large, tan-colored metal automatons with four legs, two arms, and a strange "eye" which they hold in their hands to use as a weapon. | ||
==Overview== | ==Overview== | ||
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When attacking, a Walker has three attacks it can use. All the attacks deal [[Spirit Damage]] and can be mitigated by [[Spirit Resist]]. | When attacking, a Walker has three attacks it can use. All the attacks deal [[Spirit Damage]] and can be mitigated by [[Spirit Resist]]. | ||
Several heroes are capable of disabling Walkers. Dynamo's Singularity^ is an example. | |||
====Fire Beam==== | ====Fire Beam==== | ||
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====Stomp==== | ====Stomp==== | ||
The Walker stomps the ground, dealing Spirit Damage and stunning enemies for {{NpcData|npc_boss_tier2|StunDuration}} seconds in a {{NpcData|npc_boss_tier2|StompImpactRadius|2}}m radius. Deals {{NpcData|npc_boss_tier2|StompDamage}} damage as well as {{NpcData|npc_boss_tier2|StompDamageMaxHealthPercent}}% Max HP as damage. A Walker will only ever use this attack if an enemy gets within {{NpcData|npc_boss_tier2|MeleeAttemptRange|2}}m of it. The Walker cannot use Fire Beam or Fireballs when stomping. The Stomp has a 7 second cooldown. | The Walker stomps the ground, dealing Spirit Damage and stunning enemies for {{NpcData|npc_boss_tier2|StunDuration}} seconds in a {{NpcData|npc_boss_tier2|StompImpactRadius|2}}m radius. Deals {{NpcData|npc_boss_tier2|StompDamage}} damage as well as {{NpcData|npc_boss_tier2|StompDamageMaxHealthPercent}}% Max HP as damage. A Walker will only ever use this attack if an enemy gets within {{NpcData|npc_boss_tier2|MeleeAttemptRange|2}}m of it. The Walker cannot use Fire Beam or Fireballs when stomping. The Stomp has a 7 second cooldown. | ||
Walkers will not consider players carried by {{HeroIcon|The Doorman|l1=Doorman}}’s {{AbilityIcon|Luggage Cart}} as valid targets for a stomp until the cart expires or hits a wall. | |||
====Fireballs==== | ====Fireballs==== | ||
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== Resistances == | == Resistances == | ||
Walkers possess a high resistance to damage early in the game that degrades over time. They start with 65% [[Damage Resistance]], which decays linearly down to -65% Resistance (taking increased damage) over the first 18 minutes of the match. Additionally, they | Walkers possess a high resistance to damage early in the game that degrades over time. They start with 65% [[Damage Resistance]], which decays linearly down to -65% Resistance (taking increased damage) over the first 18 minutes of the match (-{{#expr:130/1080round2}}% resist per second). Additionally, they have {{NpcData|npc_boss_tier2|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% Bullet Resist. | ||
Walkers also take less weapon damage for each additional enemy within {{NpcData|npc_boss_tier2|NearbyEnemyResist|NearbyEnemyResistRange|2}}m, from {{NpcData|npc_boss_tier2|NearbyEnemyResist|ResistValues|4}}% (3 enemies) to {{NpcData|npc_boss_tier2|NearbyEnemyResist|ResistValues|7}}% (6 enemies). If there's only one or two enemies nearby, it has no additional resistance. | Walkers also take less weapon damage for each additional enemy within {{NpcData|npc_boss_tier2|NearbyEnemyResist|NearbyEnemyResistRange|2}}m, from {{NpcData|npc_boss_tier2|NearbyEnemyResist|ResistValues|4}}% (3 enemies) to {{NpcData|npc_boss_tier2|NearbyEnemyResist|ResistValues|7}}% (6 enemies). If there's only one or two enemies nearby, it has no additional resistance. | ||
The different resist types are stacked multiplicatively. So for example, a Walker being attacked by 3 enemies at minute 18 receives 86% bullet damage: | |||
Damage = Bullet Damage * [1 - (-0.65)] * (1 - {{#expr:{{NpcData|npc_boss_tier2|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}/100}}) * (1 - {{#expr:{{NpcData|npc_boss_tier2|NearbyEnemyResist|ResistValues|4}}/100}}) | |||
=== Ability Damage Reduction === | |||
The following abilities deal reduced damage to Walkers: | |||
{{ObjDamageReduction}} | |||
=== Backdoor protection === | === Backdoor protection === | ||
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== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== 3D model == | |||
{{3D Model|Walker}} | |||
== Gallery == | == Gallery == | ||