Walker: Difference between revisions

LVL (talk | contribs)
Spirit resist changes and souls
LVL (talk | contribs)
Hp changes and spirit resist removed
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| name = Walker
| name = Walker
| Image = Walker Icon.png
| Image = Walker Icon.png
| max_health = 5000/8500
| max_health = 5800/9200
| health_regen = 0
| health_regen = 0
| bullet_resist = 60%→ -30
| bullet_resist = 60%→ -30
| spirit_resist = 25
| spirit_resist = 0
| dps = -
| dps = -
| bullet_damage = 350
| bullet_damage = 350
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==Overview==
==Overview==
Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. The side lane (Yellow and Green) Walkers have 5000 HP, and the Blue lane Walker has 8500 HP. Walkers provide nearby allied heroes 15% Bullet and Spirit Resistance.
Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. The side lane (Yellow and Green) Walkers have 5800 HP, and the Blue lane Walker has 9200 HP. Walkers provide nearby allied heroes 15% Bullet and Spirit Resistance.


Like Guardians, Walkers are immune to all damage until an enemy [[Trooper]] or [[Heroes|Hero]] has entered its attack radius, prioritizing the closest target to it.
Like Guardians, Walkers are immune to all damage until an enemy [[Trooper]] or [[Heroes|Hero]] has entered its attack radius, prioritizing the closest target to it.
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== Resistances ==
== Resistances ==
Walkers take 60% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to +30% increased weapon damage from heroes at 16 min, and +40% increased damage from troopers at 20 min. They also take 30% less [[Spirit Damage|spirit damage]] from heroes.
Walkers take 60% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to +30% increased weapon damage from heroes at 16 min, and +40% increased damage from troopers at 20 min.


Walkers also take less weapon damage for each additional enemy near to it, from 20% (3 enemies) to 50% (6 enemies). If there's only one or two enemies nearby, it has no additional resistance.
Walkers also take less weapon damage for each additional enemy near to it, from 20% (3 enemies) to 50% (6 enemies). If there's only one or two enemies nearby, it has no additional resistance.