Walker: Difference between revisions

Jump to navigation Jump to search
LVL (talk | contribs)
Hp changes and spirit resist removed
Finluz (talk | contribs)
specifying that guardians do not take headshot damage, or have a weak point
Line 18: Line 18:


==Overview==
==Overview==
Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. The side lane (Yellow and Green) Walkers have 5800 HP, and the Blue lane Walker has 9200 HP. Walkers provide nearby allied heroes 15% Bullet and Spirit Resistance.
Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. The side lane (Yellow and Green) Walkers have 5800 HP, and the Blue lane Walker has 9200 HP. Walkers provide nearby allied heroes 15% Bullet and Spirit Resistance. Walkers currently do not take headshot damage anywhere on their bodies.  


Like Guardians, Walkers are immune to all damage until an enemy [[Trooper]] or [[Heroes|Hero]] has entered its attack radius, prioritizing the closest target to it.
Like Guardians, Walkers are immune to all damage until an enemy [[Trooper]] or [[Heroes|Hero]] has entered its attack radius, prioritizing the closest target to it.