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Automated souls gained math for destruction
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==Destruction==
==Destruction==
When a team destroys a Walker, it awards a total of '''{{#invoke:GenericData|get_objective_param|Tier2GoldKill}}''' [[Souls]]. The bounty is divided among attackers in two parts: First, 40% (1,400 Souls) is split between all nearby attacking players (including those that did damage to the walker in the last 20 seconds). The remaining 60% (2,100 Souls) is then distributed equally among all six members of the attacking team, regardless of their location.
<!-- Define total_souls variable for following calculations -->
{{#vardefine:total_souls|{{#invoke:GenericData|get_objective_param|Tier2GoldKill}}}}
 
When a team destroys a Walker, it awards a total of '''{{#var:total_souls}}''' [[Souls]]. The bounty is divided among attackers in two parts: First, 40% ({{formatnum:{{#expr:{{#var:total_souls}}*0.4 round0}}}} Souls) is split between all nearby attacking players (including those that did damage to the walker in the last 20 seconds). The remaining 60% ({{formatnum:{{#expr:{{#var:total_souls}}*0.6 round0}}}} Souls) is then distributed equally among all six members of the attacking team, regardless of their location.


====Extra Slots====
====Extra Slots====