Walker: Difference between revisions

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Overview: automated value
Stomp: important note regarding interactions, noting that it is safe to proc stomp then walk back. Updated fire beam description for clarity to note that it prioritizes nearest targets, such as allied creeps
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====Fire Beam====
====Fire Beam====
Channels a constantly damaging beam onto a target. Deals {{NpcData|npc_boss_tier2|BoundAbilities|ESlot_Signature_2|AbilityProperties|MaxHPDPS}}% Max HP per second as damage.
Channels a constantly damaging beam onto the nearest target. Deals {{NpcData|npc_boss_tier2|BoundAbilities|ESlot_Signature_2|AbilityProperties|MaxHPDPS}}% Max HP per second as damage.


====Stomp====
====Stomp====
The Walker stomps the ground, dealing damage and stunning enemies for {{NpcData|npc_boss_tier2|StunDuration}} seconds in a {{NpcData|npc_boss_tier2|StompImpactRadius|2}}m radius. Deals {{NpcData|npc_boss_tier2|StompDamage}} damage as well as {{NpcData|npc_boss_tier2|StompDamageMaxHealthPercent}}% Max HP as damage. A Walker will only ever use this attack if an enemy gets within {{NpcData|npc_boss_tier2|MeleeAttemptRange|2}}m of it.
The Walker stomps the ground, dealing damage and stunning enemies for {{NpcData|npc_boss_tier2|StunDuration}} seconds in a {{NpcData|npc_boss_tier2|StompImpactRadius|2}}m radius. Deals {{NpcData|npc_boss_tier2|StompDamage}} damage as well as {{NpcData|npc_boss_tier2|StompDamageMaxHealthPercent}}% Max HP as damage. A Walker will only ever use this attack if an enemy gets within {{NpcData|npc_boss_tier2|MeleeAttemptRange|2}}m of it. The Walker cannot use Fire Beam or Fireballs when stomping.


====Fireballs====
====Fireballs====