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Gammaton32 (talk | contribs) →Resistances: clarified damage resist and added formula |
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== Resistances == | == Resistances == | ||
Walkers possess a high resistance to damage early in the game that degrades over time. They start with 65% [[Damage Resistance]], which decays linearly down to -65% Resistance (taking increased damage) over the first 18 minutes of the match. Additionally, they | Walkers possess a high resistance to damage early in the game that degrades over time. They start with 65% [[Damage Resistance]], which decays linearly down to -65% Resistance (taking increased damage) over the first 18 minutes of the match (-{{#expr:130/1080round2}}% resist per second). Additionally, they have {{NpcData|npc_boss_tier2|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% Bullet Resist. | ||
Walkers also take less weapon damage for each additional enemy within {{NpcData|npc_boss_tier2|NearbyEnemyResist|NearbyEnemyResistRange|2}}m, from {{NpcData|npc_boss_tier2|NearbyEnemyResist|ResistValues|4}}% (3 enemies) to {{NpcData|npc_boss_tier2|NearbyEnemyResist|ResistValues|7}}% (6 enemies). If there's only one or two enemies nearby, it has no additional resistance. | Walkers also take less weapon damage for each additional enemy within {{NpcData|npc_boss_tier2|NearbyEnemyResist|NearbyEnemyResistRange|2}}m, from {{NpcData|npc_boss_tier2|NearbyEnemyResist|ResistValues|4}}% (3 enemies) to {{NpcData|npc_boss_tier2|NearbyEnemyResist|ResistValues|7}}% (6 enemies). If there's only one or two enemies nearby, it has no additional resistance. | ||
The different resist types are stacked multiplicatively. So for example, a Walker being attacked by 3 enemies at minute 18 receives 86% bullet damage: | |||
Damage = Bullet Damage * [1 - (-0.65)] * (1 - {{#expr:{{NpcData|npc_boss_tier2|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}/100}}) * (1 - {{#expr:{{NpcData|npc_boss_tier2|NearbyEnemyResist|ResistValues|4}}/100}}) | |||
=== Backdoor protection === | === Backdoor protection === | ||