Walker: Difference between revisions

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Updated resistances
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== Resistances ==
== Resistances ==
Walkers take 60% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to +30% increased weapon damage from both heroes and troopers at 16 min. They also take 50% less [[Spirit Damage|spirit damage]] from heroes.
Walkers take 60% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to +30% increased weapon damage from heroes at 16 min, and +40% increased damage from troopers at 20 min. They also take 40% less [[Spirit Damage|spirit damage]] from heroes.


Walkers also take 8% less weapon damage for each additional enemy near to it, from 8% (2 enemies) to 40% (6 enemies). If there's only one enemy nearby, it has no additional resistance.
Walkers also take 8% less weapon damage for each additional enemy near to it, from 8% (2 enemies) to 40% (6 enemies). If there's only one enemy nearby, it has no additional resistance.