Walker: Difference between revisions

Overview: added range description
updated health scaling and spirit resist (patch notes don't specify damage type so I assume it applies to both)
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| name = Walker
| name = Walker
| Image = Walker Icon.png
| Image = Walker Icon.png
| max_health = {{NpcData|npc_boss_tier2|MaxHealth}}
| max_health = {{NpcData|npc_boss_tier2|MaxHealth}} / 11000 / 14000
| bullet_resist = 75% → -50
| bullet_resist = 75% → -50
| spirit_resist = {{NpcData|npc_boss_tier2|IntrinsicAbilityResistance}}
| spirit_resist = 75% → -50
| dps = {{#invoke:Abilities|get_ability_prop|Laser|DPS}}
| dps = {{#invoke:Abilities|get_ability_prop|Laser|DPS}}
| attack_range = {{NpcData|npc_boss_tier2|SightRangePlayers|3}}m
| attack_range = {{NpcData|npc_boss_tier2|SightRangePlayers|3}}m
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==Overview==
==Overview==
Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. Walkers have {{NpcData|npc_boss_tier2|MaxHealth}} HP. Walkers provide nearby allied heroes ({{NpcData|npc_boss_tier2|FriendlyAuraRadius}}m) {{NpcData|npc_boss_tier2|FriendlyAuraBulletArmor}}% Bullet and {{NpcData|npc_boss_tier2|FriendlyAuraSpiritArmor}}% Spirit Resistance. Walkers currently do not take headshot damage anywhere on their bodies.  
Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. Walkers start with {{NpcData|npc_boss_tier2|MaxHealth}} HP. As each Walker dies, the remaining Walkers have increased HP, with 11000 for two remaining Walkers and 14000 for one remaining Walker. They also increase in size.
 
Walkers provide nearby allied heroes ({{NpcData|npc_boss_tier2|FriendlyAuraRadius}}m) {{NpcData|npc_boss_tier2|FriendlyAuraBulletArmor}}% Bullet and {{NpcData|npc_boss_tier2|FriendlyAuraSpiritArmor}}% Spirit Resistance. Walkers currently do not take headshot damage anywhere on their bodies.  


The Walker is surrounded by two white circles on the ground. The smaller circle indicates the Waker's stomp range, and the larger circle indicates the Walker's range to take damage and to use their fireballs.  
The Walker is surrounded by two white circles on the ground. The smaller circle indicates the Waker's stomp range, and the larger circle indicates the Walker's range to take damage and to use their fireballs.