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Automated souls gained math for destruction |
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==Destruction== | ==Destruction== | ||
When a team destroys a Walker, it awards a total of '''{{# | <!-- Define total_souls variable for following calculations --> | ||
{{#vardefine:total_souls|{{#invoke:GenericData|get_objective_param|Tier2GoldKill}}}} | |||
When a team destroys a Walker, it awards a total of '''{{#var:total_souls}}''' [[Souls]]. The bounty is divided among attackers in two parts: First, 40% ({{formatnum:{{#expr:{{#var:total_souls}}*0.4 round0}}}} Souls) is split between all nearby attacking players (including those that did damage to the walker in the last 20 seconds). The remaining 60% ({{formatnum:{{#expr:{{#var:total_souls}}*0.6 round0}}}} Souls) is then distributed equally among all six members of the attacking team, regardless of their location. | |||
====Extra Slots==== | ====Extra Slots==== | ||