Walker: Difference between revisions

Stomp: important note regarding interactions, noting that it is safe to proc stomp then walk back. Updated fire beam description for clarity to note that it prioritizes nearest targets, such as allied creeps
Overview: damage type
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Like Guardians, Walkers are immune to all damage when no enemies are within {{NpcData|npc_boss_tier2|InvulModifierRange}}m. When an enemy enters this range, the Walker becomes vulnerable, prioritizing the closest target to it.
Like Guardians, Walkers are immune to all damage when no enemies are within {{NpcData|npc_boss_tier2|InvulModifierRange}}m. When an enemy enters this range, the Walker becomes vulnerable, prioritizing the closest target to it.


When attacking, a Walker has three attacks it can use:
When attacking, a Walker has three attacks it can use. All the attacks deal [[Spirit Damage]] and can be mitigated by [[Spirit Resist]].


====Fire Beam====
====Fire Beam====