Walker: Difference between revisions

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=== Backdoor protection ===
=== Backdoor protection ===
Like [[Shrine|Shrines]] and [[Guardian|Base Guardians]], the Walker has a backdoor protection represented by a green circular effect around them, if the player attacks the Walker while their lane hasn't been [[Strategy#Pushing Lanes|pushed up]] to its position. When backdoor protection is active, the Walker gains {{NpcData|npc_boss_tier2|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% damage reduction from players and regenerates {{NpcData|npc_boss_tier2|BackdoorProtectionModifier|HealthPerSecondRegen}} health per second.
Like [[Shrine|Shrines]] and [[Guardian|Base Guardians]], the Walker has a [[Backdoor Protection]] represented by a green circular effect around them, if the player attacks the Walker while their lane hasn't been [[Strategy#Pushing Lanes|pushed up]] to its position. When backdoor protection is active, the Walker gains {{NpcData|npc_boss_tier2|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% damage reduction from players and regenerates {{NpcData|npc_boss_tier2|BackdoorProtectionModifier|HealthPerSecondRegen}} health per second.


Since the lane progress depends on the position of the last trooper wave, the Walker still has backdoor protection until the active enemy trooper wave reaches the Walker's position.
Since the lane progress depends on the position of the last trooper wave, the Walker still has backdoor protection until the active enemy trooper wave reaches the Walker's position.