Walker: Difference between revisionsGive feedback
Updated resistances |
Updated hp, spirit resist, and weapon resist numbers. Changed mention of flex slots to extra slots. |
||
| Line 2: | Line 2: | ||
| name = Walker | | name = Walker | ||
| Image = Walker Icon.png | | Image = Walker Icon.png | ||
| max_health = | | max_health = 4500/7700 | ||
| health_regen = 0 | | health_regen = 0 | ||
| bullet_resist = 60%→ -30 | | bullet_resist = 60%→ -30 | ||
| spirit_resist = | | spirit_resist = 40 | ||
| dps = - | | dps = - | ||
| bullet_damage = 350 | | bullet_damage = 350 | ||
| Line 18: | Line 18: | ||
==Overview== | ==Overview== | ||
Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. The side lane (Yellow and Green) Walkers have | Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. The side lane (Yellow and Green) Walkers have 4500 HP, and the Blue lane Walker has 7700 HP. Walkers provide nearby allied heroes 15% Bullet and Spirit Resistance. | ||
Like Guardians, Walkers are immune to all damage until an enemy [[Trooper]] or [[Heroes|Hero]] has entered its attack radius, | Like Guardians, Walkers are immune to all damage until an enemy [[Trooper]] or [[Heroes|Hero]] has entered its attack radius, prioritizing the closest target to it. | ||
When attacking, a Walker has three attacks it can use: | When attacking, a Walker has three attacks it can use: | ||
| Line 36: | Line 36: | ||
Walkers take 60% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to +30% increased weapon damage from heroes at 16 min, and +40% increased damage from troopers at 20 min. They also take 40% less [[Spirit Damage|spirit damage]] from heroes. | Walkers take 60% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to +30% increased weapon damage from heroes at 16 min, and +40% increased damage from troopers at 20 min. They also take 40% less [[Spirit Damage|spirit damage]] from heroes. | ||
Walkers also take | Walkers also take less weapon damage for each additional enemy near to it, from 20% (3 enemies) to 50% (6 enemies). If there's only one or two enemies nearby, it has no additional resistance. | ||
=== Backdoor protection === | === Backdoor protection === | ||
| Line 48: | Line 48: | ||
When a Walker is destroyed, its soul bounty is granted to every alive hero on the opposing team. If a soul orb from a Walker is denied by the defending team, the denied souls are granted to every alive hero on the defending team. | When a Walker is destroyed, its soul bounty is granted to every alive hero on the opposing team. If a soul orb from a Walker is denied by the defending team, the denied souls are granted to every alive hero on the defending team. | ||
==== | ====Extra Slots==== | ||
Destroying one Walker of the opposing team unlocks one [[ | Destroying one Walker of the opposing team unlocks one [[Extra Slots|extra slot]] for all the heroes on the player's team. Destroying two Walkers unlocks a second [[Extra Slots|extra slot]]. [[File:Wax Walker.png|thumb|200x200px|Wax Walker model]] | ||
== Update history == | == Update history == | ||