Walker: Difference between revisions

LVL (talk | contribs)
Updated resistances
LVL (talk | contribs)
Updated hp, spirit resist, and weapon resist numbers. Changed mention of flex slots to extra slots.
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| name = Walker
| name = Walker
| Image = Walker Icon.png
| Image = Walker Icon.png
| max_health = 7000/9000
| max_health = 4500/7700
| health_regen = 0
| health_regen = 0
| bullet_resist = 60%→ -30
| bullet_resist = 60%→ -30
| spirit_resist = 50
| spirit_resist = 40
| dps = -
| dps = -
| bullet_damage = 350
| bullet_damage = 350
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==Overview==
==Overview==
Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. The side lane (Yellow and Green) Walkers have 7000 HP, and the Blue lane Walker has 9000 HP. Walkers provide nearby allied heroes 25% Bullet and Spirit Resistance.
Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. The side lane (Yellow and Green) Walkers have 4500 HP, and the Blue lane Walker has 7700 HP. Walkers provide nearby allied heroes 15% Bullet and Spirit Resistance.


Like Guardians, Walkers are immune to all damage until an enemy [[Trooper]] or [[Heroes|Hero]] has entered its attack radius, prioritising the closest target to it.
Like Guardians, Walkers are immune to all damage until an enemy [[Trooper]] or [[Heroes|Hero]] has entered its attack radius, prioritizing the closest target to it.


When attacking, a Walker has three attacks it can use:
When attacking, a Walker has three attacks it can use:
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Walkers take 60% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to +30% increased weapon damage from heroes at 16 min, and +40% increased damage from troopers at 20 min. They also take 40% less [[Spirit Damage|spirit damage]] from heroes.
Walkers take 60% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to +30% increased weapon damage from heroes at 16 min, and +40% increased damage from troopers at 20 min. They also take 40% less [[Spirit Damage|spirit damage]] from heroes.


Walkers also take 8% less weapon damage for each additional enemy near to it, from 8% (2 enemies) to 40% (6 enemies). If there's only one enemy nearby, it has no additional resistance.
Walkers also take less weapon damage for each additional enemy near to it, from 20% (3 enemies) to 50% (6 enemies). If there's only one or two enemies nearby, it has no additional resistance.


=== Backdoor protection ===
=== Backdoor protection ===
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When a Walker is destroyed, its soul bounty is granted to every alive hero on the opposing team. If a soul orb from a Walker is denied by the defending team, the denied souls are granted to every alive hero on the defending team.
When a Walker is destroyed, its soul bounty is granted to every alive hero on the opposing team. If a soul orb from a Walker is denied by the defending team, the denied souls are granted to every alive hero on the defending team.


====Flex Slots====
====Extra Slots====
Destroying one Walker of the opposing team unlocks one [[Flex|flex slot]] for all of the heroes on the player's team. Destroying all of the Walkers unlocks a second [[Flex|flex slot]].  [[File:Wax Walker.png|thumb|200x200px|Wax Walker model]]
Destroying one Walker of the opposing team unlocks one [[Extra Slots|extra slot]] for all the heroes on the player's team. Destroying two Walkers unlocks a second [[Extra Slots|extra slot]].  [[File:Wax Walker.png|thumb|200x200px|Wax Walker model]]


== Update history ==
== Update history ==