Walker: Difference between revisions

LVL (talk | contribs)
June 17 change
LVL (talk | contribs)
Updated soul distribution on destruction, sprit resist, hp.
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| name = Walker
| name = Walker
| Image = Walker Icon.png
| Image = Walker Icon.png
| max_health = 4500/7700
| max_health = 5000/8500
| health_regen = 0
| health_regen = 0
| bullet_resist = 60%→ -30
| bullet_resist = 60%→ -30
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| move_speed = 0
| move_speed = 0
| sprint_speed = 0
| sprint_speed = 0
| soul_value = 750
| soul_value = 4500
| soul_orbs = 12
| soul_orbs = 0
}}
}}
'''Walkers''' are one of the two types of defenses protecting the [[Patron]], along with [[Guardian|Guardians]]. They are very large metal automatons with four legs that hold a strange disc in their hands, which they use as a weapon.
'''Walkers''' are one of the two types of defenses protecting the [[Patron]], along with [[Guardian|Guardians]]. They are very large metal automatons with four legs that hold a strange disc in their hands, which they use as a weapon.


==Overview==
==Overview==
Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. The side lane (Yellow and Green) Walkers have 4500 HP, and the Blue lane Walker has 7700 HP. Walkers provide nearby allied heroes 15% Bullet and Spirit Resistance.
Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. The side lane (Yellow and Green) Walkers have 5000 HP, and the Blue lane Walker has 8500 HP. Walkers provide nearby allied heroes 15% Bullet and Spirit Resistance.


Like Guardians, Walkers are immune to all damage until an enemy [[Trooper]] or [[Heroes|Hero]] has entered its attack radius, prioritizing the closest target to it.
Like Guardians, Walkers are immune to all damage until an enemy [[Trooper]] or [[Heroes|Hero]] has entered its attack radius, prioritizing the closest target to it.
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== Resistances ==
== Resistances ==
Walkers take 60% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to +30% increased weapon damage from heroes at 16 min, and +40% increased damage from troopers at 20 min. They also take 40% less [[Spirit Damage|spirit damage]] from heroes.
Walkers take 60% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to +30% increased weapon damage from heroes at 16 min, and +40% increased damage from troopers at 20 min. They also take 30% less [[Spirit Damage|spirit damage]] from heroes.


Walkers also take less weapon damage for each additional enemy near to it, from 20% (3 enemies) to 50% (6 enemies). If there's only one or two enemies nearby, it has no additional resistance.
Walkers also take less weapon damage for each additional enemy near to it, from 20% (3 enemies) to 50% (6 enemies). If there's only one or two enemies nearby, it has no additional resistance.
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==Destruction==
==Destruction==
When a Walker is destroyed: it will grant '''500''' [[Souls]] immediately, and drop the remaining '''250''' in 12 Soul Orbs. No ability point is awarded.
When a team destroys a Walker, it awards a total of '''4,500''' [[Souls]]. The bounty is divided among attackers in two parts: First, 40% (1,800 Souls) is split between all nearby attacking players (including those that did damage to the walker in the last 20 second). The remaining 60% (2,700 Souls) is then distributed equally among all six members of the attacking team, regardless of their location.
 
When a Walker is destroyed, its soul bounty is granted to every alive hero on the opposing team. If a soul orb from a Walker is denied by the defending team, the denied souls are granted to every alive hero on the defending team.


====Extra Slots====
====Extra Slots====