Walker: Difference between revisions

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Automated stats
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| name = Side Walker
| name = Side Walker
| Image = Walker Icon.png
| Image = Walker Icon.png
| max_health = 5800
| max_health = {{NpcData|npc_boss_tier2_weak|MaxHealth}}
| bullet_resist = 60%→ -30
| bullet_resist = 60%→ -30
| spirit_resist = 0
| spirit_resist = {{NpcData|npc_boss_tier2_weak|IntrinsicAbilityResistance}}
| bullet_damage = 350
| bullet_damage = {{NpcData|npc_boss_tier2_weak|StompDamage}}
| attack_range = 1600
| attack_range = {{NpcData|npc_boss_tier2_weak|SightRangePlayers}}
| melee_damage = 350
| melee_damage = {{NpcData|npc_boss_tier2_weak|StompDamage}}
| soul_value = {{#invoke:GenericData|get_objective_param|Tier2GoldKill}}
| soul_value = {{#invoke:GenericData|get_objective_param|Tier2GoldKill}}
}}
}}
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| name = Blue Walker
| name = Blue Walker
| Image = Walker Icon.png
| Image = Walker Icon.png
| max_health = 9200
| max_health = {{NpcData|npc_boss_tier2|MaxHealth}}
| bullet_resist = 60%→ -30
| bullet_resist = 60%→ -30
| spirit_resist = 0
| spirit_resist = {{NpcData|npc_boss_tier2|IntrinsicAbilityResistance}}
| bullet_damage = 350
| bullet_damage = {{NpcData|npc_boss_tier2|StompDamage}}
| attack_range = 1600
| attack_range = {{NpcData|npc_boss_tier2|SightRangePlayers}}
| melee_damage = 350
| melee_damage = {{NpcData|npc_boss_tier2|StompDamage}}
| soul_value = {{#invoke:GenericData|get_objective_param|Tier2GoldKill}}
| soul_value = {{#invoke:GenericData|get_objective_param|Tier2GoldKill}}
}}
}}
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==Overview==
==Overview==
Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. The side lane (Yellow and Green) Walkers have 5800 HP, and the Blue lane Walker has 9200 HP. Walkers provide nearby allied heroes 15% Bullet and Spirit Resistance. Walkers currently do not take headshot damage anywhere on their bodies.  
Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. The side lane (Yellow and Green) Walkers have {{NpcData|npc_boss_tier2_weak|MaxHealth}} HP, and the Blue lane Walker has {{NpcData|npc_boss_tier2|MaxHealth}} HP. Walkers provide nearby allied heroes {{NpcData|npc_boss_tier2|FriendlyAuraBulletArmor}}% Bullet and {{NpcData|npc_boss_tier2|FriendlyAuraSpiritArmor}}% Spirit Resistance. Walkers currently do not take headshot damage anywhere on their bodies.  


Like Guardians, Walkers are immune to all damage until an enemy [[Trooper]] or [[Heroes|Hero]] has entered its attack radius, prioritizing the closest target to it.
Like Guardians, Walkers are immune to all damage until an enemy [[Trooper]] or [[Heroes|Hero]] has entered its attack radius, prioritizing the closest target to it.
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====Stomp====
====Stomp====
The Walker stomps the ground, dealing damage and stunning enemies for 2 seconds in a very large radius. Deals 10% Max HP as damage. A Walker will only ever use this attack if an enemy gets too close to it.
The Walker stomps the ground, dealing damage and stunning enemies for {{NpcData|npc_boss_tier2|StompStunDuration}} seconds in a very large radius. Deals {{NpcData|npc_boss_tier2|StompDamageMaxHealthPercent}}% Max HP as damage. A Walker will only ever use this attack if an enemy gets too close to it.


====Fireball Spray====
====Fireball Spray====
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Walkers take 60% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to +30% increased weapon damage from heroes at 16 min, and +40% increased damage from troopers at 20 min.
Walkers take 60% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to +30% increased weapon damage from heroes at 16 min, and +40% increased damage from troopers at 20 min.


Walkers also take less weapon damage for each additional enemy near to it, from 20% (3 enemies) to 50% (6 enemies). If there's only one or two enemies nearby, it has no additional resistance.
Walkers also take less weapon damage for each additional enemy near to it, from {{NpcData|npc_boss_tier2|NearbyEnemyResistanceValues|index=4}}% (3 enemies) to {{NpcData|npc_boss_tier2|NearbyEnemyResistanceValues|index=7}}% (6 enemies). If there's only one or two enemies nearby, it has no additional resistance.


=== Backdoor protection ===
=== Backdoor protection ===