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Updated to match the changes in nov 21 patch. Should spirit resist numbers be the same as bullet resist? |
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{{Infobox unit | {{Infobox unit | ||
| name = | | name = Walker | ||
| Image = Walker Icon.png | | Image = Walker Icon.png | ||
| max_health = {{NpcData|npc_boss_tier2|MaxHealth}} | | max_health = {{NpcData|npc_boss_tier2|MaxHealth}} | ||
| bullet_resist = | | bullet_resist = 75% → -50% (over 20m) | ||
| spirit_resist = {{NpcData|npc_boss_tier2|IntrinsicAbilityResistance}} | | spirit_resist = {{NpcData|npc_boss_tier2|IntrinsicAbilityResistance}} | ||
| dps = {{#invoke:Abilities|get_ability_prop|Laser|DPS}} | | dps = {{#invoke:Abilities|get_ability_prop|Laser|DPS}} | ||
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| soul_value = {{#invoke:GenericData|get_objective_param|Tier2GoldKill}} | | soul_value = {{#invoke:GenericData|get_objective_param|Tier2GoldKill}} | ||
}} | }} | ||
'''Walkers''' are one of the two types of defenses protecting the [[Patron]], along with [[Guardian|Guardians]]. They are very large metal automatons with four legs that hold a strange disc in their hands, which they use as a weapon. | '''Walkers''' are one of the two types of defenses protecting the [[Patron]], along with [[Guardian|Guardians]]. They are very large metal automatons with four legs that hold a strange disc in their hands, which they use as a weapon. | ||
==Overview== | ==Overview== | ||
Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. | Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. Walkers have {{NpcData|npc_boss_tier2|MaxHealth}} HP. Walkers provide nearby allied heroes ({{NpcData|npc_boss_tier2|FriendlyAuraRadius}}m) {{NpcData|npc_boss_tier2|FriendlyAuraBulletArmor}}% Bullet and {{NpcData|npc_boss_tier2|FriendlyAuraSpiritArmor}}% Spirit Resistance. Walkers currently do not take headshot damage anywhere on their bodies. | ||
Like Guardians, Walkers are immune to all damage when no enemies are within {{NpcData|npc_boss_tier2|InvulnerabilityRange}}m. When an enemy enters this range, the Walker becomes vulnerable, prioritizing the closest target to it. | Like Guardians, Walkers are immune to all damage when no enemies are within {{NpcData|npc_boss_tier2|InvulnerabilityRange}}m. When an enemy enters this range, the Walker becomes vulnerable, prioritizing the closest target to it. | ||
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The Walker stomps the ground, dealing damage and stunning enemies for {{NpcData|npc_boss_tier2|StompStunDuration}} seconds in a {{NpcData|npc_boss_tier2|StompRadius}}m radius. Deals {{NpcData|npc_boss_tier2|StompDamage}} damage as well as {{NpcData|npc_boss_tier2|StompDamageMaxHealthPercent}}% Max HP as damage. A Walker will only ever use this attack if an enemy gets within {{NpcData|npc_boss_tier2|MeleeAttemptRange|3}}m of it. | The Walker stomps the ground, dealing damage and stunning enemies for {{NpcData|npc_boss_tier2|StompStunDuration}} seconds in a {{NpcData|npc_boss_tier2|StompRadius}}m radius. Deals {{NpcData|npc_boss_tier2|StompDamage}} damage as well as {{NpcData|npc_boss_tier2|StompDamageMaxHealthPercent}}% Max HP as damage. A Walker will only ever use this attack if an enemy gets within {{NpcData|npc_boss_tier2|MeleeAttemptRange|3}}m of it. | ||
==== | ====Fireballs==== | ||
The Walker's {{NpcData|npc_boss_tier2|BoundAbilities|1|Name}} (also known as Fireball Spray) launches a volley of {{#invoke:Abilities|get_ability_prop|citadel_ability_tier2boss_rocket_barrage|GrenadesInVolley}} projectiles. Each projectile deals {{#invoke:Abilities|get_ability_prop|citadel_ability_tier2boss_rocket_barrage|Damage}} damage on impact and leaves a patch of fire on the ground. The fire lasts for {{#invoke:Abilities|get_ability_prop|citadel_ability_tier2boss_rocket_barrage|FireDuration}} seconds and deals {{#invoke:Abilities|get_ability_prop|citadel_ability_tier2boss_rocket_barrage|FireDPS}} damage per second to enemies standing in it. This ability has a cooldown of {{#invoke:Abilities|get_ability_prop|citadel_ability_tier2boss_rocket_barrage|AbilityCooldown}} seconds. | The Walker's {{NpcData|npc_boss_tier2|BoundAbilities|1|Name}} (also known as Fireball Spray) launches a volley of {{#invoke:Abilities|get_ability_prop|citadel_ability_tier2boss_rocket_barrage|GrenadesInVolley}} projectiles. Each projectile deals {{#invoke:Abilities|get_ability_prop|citadel_ability_tier2boss_rocket_barrage|Damage}} damage on impact and leaves a patch of fire on the ground. The fire lasts for {{#invoke:Abilities|get_ability_prop|citadel_ability_tier2boss_rocket_barrage|FireDuration}} seconds and deals {{#invoke:Abilities|get_ability_prop|citadel_ability_tier2boss_rocket_barrage|FireDPS}} damage per second to enemies standing in it. Additionally, the fireballs apply a debuff that reduces Bullet and Spirit resistance by 10%. This ability has a cooldown of {{#invoke:Abilities|get_ability_prop|citadel_ability_tier2boss_rocket_barrage|AbilityCooldown}} seconds. | ||
== Resistances == | == Resistances == | ||
Walkers | Walkers possess a high resistance to damage early in the game that degrades over time. They start with 75% Damage Resistance, which decays linearly down to -50% Damage Resistance (taking increased damage) over the first 20 minutes of the match. | ||
Walkers also take less weapon damage for each additional enemy within {{NpcData|npc_boss_tier2|NearbyEnemyResistanceRange}}m, from {{NpcData|npc_boss_tier2|NearbyEnemyResistanceValues|index=4}}% (3 enemies) to {{NpcData|npc_boss_tier2|NearbyEnemyResistanceValues|index=7}}% (6 enemies). If there's only one or two enemies nearby, it has no additional resistance. | Walkers also take less weapon damage for each additional enemy within {{NpcData|npc_boss_tier2|NearbyEnemyResistanceRange}}m, from {{NpcData|npc_boss_tier2|NearbyEnemyResistanceValues|index=4}}% (3 enemies) to {{NpcData|npc_boss_tier2|NearbyEnemyResistanceValues|index=7}}% (6 enemies). If there's only one or two enemies nearby, it has no additional resistance. | ||
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====Extra Slots==== | ====Extra Slots==== | ||
Each Walker destroyed unlocks one [[Extra Slots|Extra Slot]] for the entire team. | |||
== Update history == | == Update history == | ||
{{Main|Walker/Update history|l1=Update history}}{{Update history}} | {{Main|Walker/Update history|l1=Update history}}{{Update history}} | ||