Walker: Difference between revisions

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Overview: added range description
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==Overview==
==Overview==
Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. Walkers have {{NpcData|npc_boss_tier2|MaxHealth}} HP. Walkers provide nearby allied heroes ({{NpcData|npc_boss_tier2|FriendlyAuraRadius}}m) {{NpcData|npc_boss_tier2|FriendlyAuraBulletArmor}}% Bullet and {{NpcData|npc_boss_tier2|FriendlyAuraSpiritArmor}}% Spirit Resistance. Walkers currently do not take headshot damage anywhere on their bodies.  
Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. Walkers have {{NpcData|npc_boss_tier2|MaxHealth}} HP. Walkers provide nearby allied heroes ({{NpcData|npc_boss_tier2|FriendlyAuraRadius}}m) {{NpcData|npc_boss_tier2|FriendlyAuraBulletArmor}}% Bullet and {{NpcData|npc_boss_tier2|FriendlyAuraSpiritArmor}}% Spirit Resistance. Walkers currently do not take headshot damage anywhere on their bodies.  
The Walker is surrounded by two white circles on the ground. The smaller circle indicates the Waker's stomp range, and the larger circle indicates the Walker's range to take damage and to use their fireballs.


Like Guardians, Walkers are immune to all damage when no enemies are within {{NpcData|npc_boss_tier2|InvulnerabilityRange}}m. When an enemy enters this range, the Walker becomes vulnerable, prioritizing the closest target to it.
Like Guardians, Walkers are immune to all damage when no enemies are within {{NpcData|npc_boss_tier2|InvulnerabilityRange}}m. When an enemy enters this range, the Walker becomes vulnerable, prioritizing the closest target to it.