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Gammaton32 (talk | contribs) No edit summary |
Did some testing and updated the resistance numbers. Might have to add a generic damage resistance stat to the infobox to show the decaying DR some units have. |
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| Image = Walker Icon.png | | Image = Walker Icon.png | ||
| max_health = {{NpcData|npc_boss_tier2|MaxHealthLevel1}} / {{NpcData|npc_boss_tier2|MaxHealthLevel2}} / {{NpcData|npc_boss_tier2|MaxHealthLevel3}} | | max_health = {{NpcData|npc_boss_tier2|MaxHealthLevel1}} / {{NpcData|npc_boss_tier2|MaxHealthLevel2}} / {{NpcData|npc_boss_tier2|MaxHealthLevel3}} | ||
| bullet_resist = | | bullet_resist = 15 | ||
| spirit_resist = 0 | | spirit_resist = 0 | ||
| dps = {{#invoke:Abilities|get_ability_prop|Laser|DPS}} | | dps = {{#invoke:Abilities|get_ability_prop|Laser|DPS}} | ||
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== Resistances == | == Resistances == | ||
Walkers possess a high resistance to damage early in the game that degrades over time. They start with | Walkers possess a high resistance to damage early in the game that degrades over time. They start with 75% [[Damage Resistance]], which decays linearly down to -50% Resistance (taking increased damage) over the first 20 minutes of the match. Additionally, they possess 15% Bullet Resistance, but have no Spirit Resistance. | ||
Walkers also take less weapon damage for each additional enemy within {{NpcData|npc_boss_tier2|NearbyEnemyResistanceRange}}m, from {{NpcData|npc_boss_tier2|NearbyEnemyResistanceValues|index=4}}% (3 enemies) to {{NpcData|npc_boss_tier2|NearbyEnemyResistanceValues|index=7}}% (6 enemies). If there's only one or two enemies nearby, it has no additional resistance. | Walkers also take less weapon damage for each additional enemy within {{NpcData|npc_boss_tier2|NearbyEnemyResistanceRange}}m, from {{NpcData|npc_boss_tier2|NearbyEnemyResistanceValues|index=4}}% (3 enemies) to {{NpcData|npc_boss_tier2|NearbyEnemyResistanceValues|index=7}}% (6 enemies). If there's only one or two enemies nearby, it has no additional resistance. | ||