Walker: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Resistances: wording |
Gammaton32 (talk | contribs) health, resistances |
||
| Line 2: | Line 2: | ||
| name = Walker | | name = Walker | ||
| Image = Walker Icon.png | | Image = Walker Icon.png | ||
| max_health = | | max_health = 7000/9000 | ||
| health_regen = 0 | | health_regen = 0 | ||
| bullet_resist = 60%/-30 | | bullet_resist = 60%/-30 | ||
| Line 18: | Line 18: | ||
==Overview== | ==Overview== | ||
Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. Walkers provide nearby allied heroes 25% Bullet and Spirit Resistance. Like Guardians, Walkers are immune to all damage until an enemy [[Trooper]] or [[Heroes|Hero]] has entered its attack radius, prioritising the closest target to it. | Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. The side lane (Yellow and Green) Walkers have 7000 HP, and the Blue lane Walker has 9000 HP. Walkers provide nearby allied heroes 25% Bullet and Spirit Resistance. | ||
Like Guardians, Walkers are immune to all damage until an enemy [[Trooper]] or [[Heroes|Hero]] has entered its attack radius, prioritising the closest target to it. | |||
When attacking, a Walker has three attacks it can use: | |||
====Fire Beam==== | ====Fire Beam==== | ||
| Line 30: | Line 34: | ||
== Resistances == | == Resistances == | ||
Walkers take 60% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to +30% increased weapon damage from both heroes and troopers at | Walkers take 60% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to +30% increased weapon damage from both heroes and troopers at 16 min. They also take 50% less [[Spirit Damage|spirit damage]] from heroes. | ||
Walkers also take 8% less weapon damage for each additional enemy near to it, from 8% (2 enemies) to 40% (6 enemies). If there's only one enemy nearby, it has no additional resistance. | |||
==Destruction== | ==Destruction== | ||