Walking/Sprinting: Difference between revisions

Removed duplicate "Movement Rune"
Copyediting
Line 8: Line 8:
|inputs=Move (WASD)
|inputs=Move (WASD)
}}
}}
All characters have the ability to Sprint. Sprinting in '''[[Deadlock]]''' is a passive action — no further action is required to sprint. When sprinting, you instantly accelerate up to +2.5 m/s of your base sprint speed<ref>[[Yoshi]] on [https://forums.playdeadlock.com/threads/12-16-2025-update.93983/#post-177936 Deadlock forum] - Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3</ref>), then gain 0.6 m/s every second<ref>[[Yoshi]] on [https://forums.playdeadlock.com/threads/12-16-2025-update.93983/#post-177936 Deadlock forum] - Sprint ramp rate reduced from 0.75/sec to 0.6/sec</ref>) above that threshold. Sprinting characters can be identified by the grey speed lines coming off them. You cannot sprint while zooming in using alt-fire).
All characters have the ability to Sprint. Sprinting in '''[[Deadlock]]''' is a passive action — no further action is required to sprint. When sprinting, you instantly accelerate up to +2.5 m/s of your base sprint speed<ref>[[Yoshi]] on [https://forums.playdeadlock.com/threads/12-16-2025-update.93983/#post-177936 Deadlock forum] - Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3</ref>, then gain 0.6 m/s every second<ref>[[Yoshi]] on [https://forums.playdeadlock.com/threads/12-16-2025-update.93983/#post-177936 Deadlock forum] - Sprint ramp rate reduced from 0.75/sec to 0.6/sec</ref> above that threshold. Sprinting characters can be identified by the grey speed lines coming off them.


Every character has a base sprint speed of 1.6 m/s except:
Every character has a base sprint speed of 1.6 m/s except:
Line 18: Line 18:
* {{HeroIcon|Paige}} – {{#invoke:HeroData|get_hero_var|Paige|SprintSpeed}} m/s   
* {{HeroIcon|Paige}} – {{#invoke:HeroData|get_hero_var|Paige|SprintSpeed}} m/s   
* {{HeroIcon|Victor}} – {{#invoke:HeroData|get_hero_var|Victor|SprintSpeed}} m/s   
* {{HeroIcon|Victor}} – {{#invoke:HeroData|get_hero_var|Victor|SprintSpeed}} m/s   
When damaged by an enemy hero or non-hero, sprint will be disabled for 3 seconds.<ref>[[Yoshi]] on [https://forums.playdeadlock.com/threads/12-16-2025-update.93983/#post-177936 Deadlock forum] - Time delay before sprint starts working after hero/neutral interaction reduced from 4s to 3s</ref>


When characters are sprinting:
You cannot sprint while firing or zooming with alt-fire. Upon firing, the character will slow to around ~70% of their base walk speed until the character stops firing.
*If they have been damaged by an enemy hero, sprint will be disabled for 3 seconds, which can be significantly slower.
*With the {{ItemType|Weapon}} {{AbilityIcon|Fleetfoot}}, they will move at their base walk speed if they are firing.
*If they have been damaged by a non-hero, sprint will be disabled for 3 seconds).<ref>[[Yoshi]] on [https://forums.playdeadlock.com/threads/12-16-2025-update.93983/#post-177936 Deadlock forum] - Time delay before sprint starts working after hero/neutral interaction reduced from 4s to 3s</ref>
*{{HeroIcon|Ivy}}’s {{AbilityIcon|Kudzu Connection}}, provides Fleetfoot's passive to both her and the tethered teammate.
*If they are firing, they will move significantly slower (around ~70% of their base walk speed) until the character stops firing.
<!-- is this really relevant to sprinting as a mechanic if you just move at base speed? -->
**With the {{ItemType|Weapon}} {{AbilityIcon|Fleetfoot}}, they will move at their base walk speed if they are firing.
**{{HeroIcon|Ivy}}’s {{AbilityIcon|Kudzu Connection}}, provides Fleetfoot's passive to both her and the tethered teammate.