Warden/Sounds: Difference between revisions

Mr. Mindish (talk | contribs)
Added Sound Navbox
Mr. Mindish (talk | contribs)
Reformatted to match other sound pages
Line 2: Line 2:


== Weapon ==
== Weapon ==
{| class="wikitable mw-collapsible"
Audio plays on Warden when shooting.
!Context
{| class="wikitable"
!Notes
!Audio
|-
|-
| rowspan="5" |Firing
|Shooting 1
|
|[[File:Warden weapon fire 01.mp3|frameless]]
|[[File:Warden weapon fire 01.mp3|frameless]]
|-
|-
|
|Shooting 2
|[[File:Warden weapon fire 02.mp3|frameless]]
|[[File:Warden weapon fire 02.mp3|frameless]]
|-
|-
|
|Shooting 3
|[[File:Warden weapon fire 03.mp3|frameless]]
|[[File:Warden weapon fire 03.mp3|frameless]]
|-
|-
|
|Shooting 4
|[[File:Warden weapon fire 04.mp3|frameless]]
|[[File:Warden weapon fire 04.mp3|frameless]]
|-
|-
|
|Shooting 5
|[[File:Warden weapon fire 05.mp3|frameless]]
|[[File:Warden weapon fire 05.mp3|frameless]]
|}
Audio plays when Warden scopes/zooms in with his weapon.
{| class="wikitable"
|-
|-
|Zoom in
|Zoom in
|
|[[File:Warden zoomin.mp3|frameless]]
|[[File:Warden zoomin.mp3|frameless]]
|}
Audio plays when Warden unscopes/zooms out with his weapon.
{| class="wikitable"
|-
|-
|Zoom out
|Zoom out
|
|[[File:Warden zoomout.mp3|frameless]]
|[[File:Warden zoomout.mp3|frameless]]
|}
|}


== Movement ==
== Movement ==
{| class="wikitable mw-collapsible"
Unique audio that plays during Warden's walk cycle.
!Context
{| class="wikitable"
!Notes
!Audio
|-
|-
| rowspan="15" |Footsteps
|Footstep 1
|
|[[File:Warden step 01.mp3|frameless]]
|[[File:Warden step 01.mp3|frameless]]
|-
|-
|
|Footstep 2
|[[File:Warden step 02.mp3|frameless]]
|[[File:Warden step 02.mp3|frameless]]
|-
|-
|
|Footstep 3
|[[File:Warden step 03.mp3|frameless]]
|[[File:Warden step 03.mp3|frameless]]
|-
|-
|
|Footstep 4
|[[File:Warden step 04.mp3|frameless]]
|[[File:Warden step 04.mp3|frameless]]
|-
|-
|
|Footstep 5
|[[File:Warden step 05.mp3|frameless]]
|[[File:Warden step 05.mp3|frameless]]
|-
|-
|
|Footstep 6
|[[File:Warden step 06.mp3|frameless]]
|[[File:Warden step 06.mp3|frameless]]
|-
|-
|
|Footstep 7
|[[File:Warden step 07.mp3|frameless]]
|[[File:Warden step 07.mp3|frameless]]
|-
|-
|
|Footstep 8
|[[File:Warden step 08.mp3|frameless]]
|[[File:Warden step 08.mp3|frameless]]
|-
|-
|
|Footstep 9
|[[File:Warden step 09.mp3|frameless]]
|[[File:Warden step 09.mp3|frameless]]
|-
|-
|
|Footstep 10
|[[File:Warden step 10.mp3|frameless]]
|[[File:Warden step 10.mp3|frameless]]
|-
|-
|
|Footstep 11
|[[File:Warden step 11.mp3|frameless]]
|[[File:Warden step 11.mp3|frameless]]
|-
|-
|
|Footstep 12
|[[File:Warden step 12.mp3|frameless]]
|[[File:Warden step 12.mp3|frameless]]
|-
|-
|
|Footstep 13
|[[File:Warden step 13.mp3|frameless]]
|[[File:Warden step 13.mp3|frameless]]
|-
|-
|
|Footstep 14
|[[File:Warden step 14.mp3|frameless]]
|[[File:Warden step 14.mp3|frameless]]
|-
|-
|
|Footstep 15
|[[File:Warden step 15.mp3|frameless]]
|[[File:Warden step 15.mp3|frameless]]
|}
|}
Line 87: Line 85:
== Abilities ==
== Abilities ==


=== {{AbilityIcon|Alchemical Flask}} ===
=== [[Warden#Abilities|Alchemical Flask]] [[File:Alchemical Flask.png|frameless|68x68px]] ===
{| class="wikitable mw-collapsible"
Audio that plays when throwing the flask.
!Context
{| class="wikitable"
!Notes
!Audio
|-
|-
|Cast
|Cast
|
|[[File:Warden a1 flask cast.mp3|frameless]]
|[[File:Warden a1 flask cast.mp3|frameless]]
|}
Audio that loops while the flask is airbourne.
{| class="wikitable"
|-
|-
|Airbourne
|Airbourne loop
|Loops
|[[File:Warden a1 flask proj lp.mp3|frameless]]
|[[File:Warden a1 flask proj lp.mp3|frameless]]
|}
Audio plays once Alchemical Flask hits a solid object/wall. Both impact sounds play at the same time.
{| class="wikitable"
|-
|-
|Impact (glass)
|Impact (glass)
|
|[[File:Warden a1 flask impact.mp3|frameless]]
|[[File:Warden a1 flask impact.mp3|frameless]]
|-
|-
|Impact (splash)
|Impact (splash)
|
|[[File:Warden a1 flask debuff.mp3|frameless]]
|[[File:Warden a1 flask debuff.mp3|frameless]]
|}
|}


=== {{AbilityIcon|Willpower}} ===
=== [[Warden#Abilities|Willpower]] [[File:Willpower.png|frameless|64x64px]] ===
{| class="wikitable mw-collapsible"
Audio that plays when Willpower is activated. The in-game cast sound is made from 4 individual sound effects combined.
!Context
{| class="wikitable"
!Notes
!Audio
|-
|-
| rowspan="4" |Cast
|Cast 1
| rowspan="4" |All cast sounds are combined into one sound.
|[[File:High alert cast lyr1.mp3|frameless]]
|[[File:High alert cast lyr1.mp3|frameless]]
|-
|-
|Cast 2
|[[File:High alert cast lyr2.mp3|frameless]]
|[[File:High alert cast lyr2.mp3|frameless]]
|-
|-
|Cast 3
|[[File:High alert cast lyr3.mp3|frameless]]
|[[File:High alert cast lyr3.mp3|frameless]]
|-
|-
|Cast 4
|[[File:High alert cast lyr4.mp3|frameless]]
|[[File:High alert cast lyr4.mp3|frameless]]
|-
|-
|Cast (audio combined)
|Cast (audio combined)
|
|[[File:Warden high alert cast 01.mp3|frameless]]
|[[File:Warden high alert cast 01.mp3|frameless]]
|}
Looped audio that plays while Willpower is active.
{| class="wikitable"
|-
|-
|Active
|Active
|Loops
|[[File:High alert cast lp.mp3|frameless]]
|[[File:High alert cast lp.mp3|frameless]]
|}
Audio that plays once Willpower's duration ends.
{| class="wikitable"
|-
|-
|Ends
|Ends
|
|[[File:High alert end.mp3|frameless]]
|[[File:High alert end.mp3|frameless]]
|}
|}


=== {{AbilityIcon|Binding Word}} ===
=== [[Warden#Abilities|Binding Word]] [[File:Binding Word.png|frameless|64x64px]] ===
{| class="wikitable mw-collapsible"
"Confirm Cast" plays when Warden is selecting a target for Binding Word. This does not play in-game if Binding Word is set to "Quick Cast".
!Context
{| class="wikitable"
!Notes
!Audio
|-
|-
|Confirm Cast
|Confirm Cast
|
|[[File:Lockdown ui.mp3|frameless]]
|[[File:Lockdown ui.mp3|frameless]]
|}
Cast plays once Warden selects a target for Binding Word.
{| class="wikitable"
|-
|-
|Cast
|Cast
|
|[[File:Lockdown cast.mp3|frameless]]
|[[File:Lockdown cast.mp3|frameless]]
|}
Audio plays during the escape time before Binding Word's impact. Escaping Binding Word's radius stops the audio.
{| class="wikitable"
|-
|-
|Urgent
|Urgent
|
|[[File:Lockdown foley.mp3|frameless]]
|[[File:Lockdown foley.mp3|frameless]]
|}
Audio plays when Binding Word activates.
{| class="wikitable"
|-
|-
|Impact
|Impact
|
|[[File:Lockdown impact.mp3|frameless]]
|[[File:Lockdown impact.mp3|frameless]]
|}
|}


=== {{AbilityIcon|Last Stand}} ===
=== [[Warden#Abilities|Last Stand]] [[File:Last Stand.png|frameless|64x64px]] ===
{| class="wikitable mw-collapsible"
Audio that plays during Last Stand's channel. The in-game channel sound is made from two individual sound effects combined.
!Context
{| class="wikitable"
!Notes
|Channel 1
!Audio
|-
| rowspan="2" |Channel
| rowspan="2" |All cast sounds are combined into one sound.
|[[File:Riot protocol precast lyr1.mp3|frameless]]
|[[File:Riot protocol precast lyr1.mp3|frameless]]
|-
|-
|Channel 2
|[[File:Riot protocol precast lyr2.mp3|frameless]]
|[[File:Riot protocol precast lyr2.mp3|frameless]]
|-
|-
|Channel (audio combined)
|Channel (Audio combined)
|
|[[File:Warden a4 riot protocol precast 01.mp3|frameless]]
|[[File:Warden a4 riot protocol precast 01.mp3|frameless]]
|}
Audio that plays once Last Stand finishes channelling.
{| class="wikitable"
|-
|-
|Cast
|Cast
|Plays after the channel ends
|[[File:Riot protocol cast.mp3|frameless]]
|[[File:Riot protocol cast.mp3|frameless]]
|}
Audio that loops while Last Stand is active.
{| class="wikitable"
|-
|-
|Active channelling
|Channelled Loop
|Loops
|[[File:Riot protocol lp.mp3|frameless]]
|[[File:Riot protocol lp.mp3|frameless]]
|}
|}