Warden/Sounds: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) formatting |
Mr. Mindish (talk | contribs) Added Movement Sounds |
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== Weapon == | == Weapon == | ||
Audio plays on Warden when shooting. | '''Audio plays on Warden when shooting.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|[[File:Warden weapon fire 05.mp3|frameless]] | |[[File:Warden weapon fire 05.mp3|frameless]] | ||
|} | |} | ||
Audio plays when Warden scopes/zooms in with his weapon. | '''Audio plays when Warden scopes/zooms in with his weapon.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|[[File:Warden zoomin.mp3|frameless]] | |[[File:Warden zoomin.mp3|frameless]] | ||
|} | |} | ||
Audio plays when Warden unscopes/zooms out with his weapon. | '''Audio plays when Warden unscopes/zooms out with his weapon.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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== Movement == | == Movement == | ||
Unique audio that plays during Warden's walk cycle. | '''Unique audio that plays during Warden's walk cycle.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|Footstep 15 | |Footstep 15 | ||
|[[File:Warden step 15.mp3|frameless]] | |[[File:Warden step 15.mp3|frameless]] | ||
|} | |||
'''Warden's clothes and equipment can be heard moving while Warden is walking.''' | |||
{| class="wikitable" | |||
|Foley 1 | |||
|[[File:Warden movement foley short 01.mp3|frameless]] | |||
|- | |||
|Foley 2 | |||
|[[File:Warden movement foley short 02.mp3|frameless]] | |||
|- | |||
|Foley 3 | |||
|[[File:Warden movement foley short 03.mp3|frameless]] | |||
|- | |||
|Foley 4 | |||
|[[File:Warden movement foley short 04.mp3|frameless]] | |||
|- | |||
|Foley 5 | |||
|[[File:Warden movement foley short 05.mp3|frameless]] | |||
|- | |||
|Foley 6 | |||
|[[File:Warden movement foley short 06.mp3|frameless]] | |||
|- | |||
|Foley 7 | |||
|[[File:Warden movement foley short 07.mp3|frameless]] | |||
|- | |||
|Foley 8 | |||
|[[File:Warden movement foley short 08.mp3|frameless]] | |||
|- | |||
|Foley 9 | |||
|[[File:Warden movement foley short 09.mp3|frameless]] | |||
|- | |||
|Foley 10 | |||
|[[File:Warden movement foley short 10.mp3|frameless]] | |||
|- | |||
|Foley 11 | |||
|[[File:Warden movement foley short 11.mp3|frameless]] | |||
|- | |||
|Foley 12 | |||
|[[File:Warden movement foley short 12.mp3|frameless]] | |||
|- | |||
|Foley 13 | |||
|[[File:Warden movement foley short 13.mp3|frameless]] | |||
|- | |||
|Foley 14 | |||
|[[File:Warden movement foley short 14.mp3|frameless]] | |||
|- | |||
|Foley 15 | |||
|[[File:Warden movement foley short 15.mp3|frameless]] | |||
|} | |||
'''Audio that plays when Warden lands after falling.''' | |||
{| class="wikitable" | |||
|Landing 1 | |||
|[[File:Warden jump land 01.mp3|frameless]] | |||
|- | |||
|Landing 2 | |||
|[[File:Warden jump land 02.mp3|frameless]] | |||
|- | |||
|Landing 3 | |||
|[[File:Warden jump land 03.mp3|frameless]] | |||
|- | |||
|Landing 4 | |||
|[[File:Warden jump land 04.mp3|frameless]] | |||
|- | |||
|Landing 5 | |||
|[[File:Warden jump land 05.mp3|frameless]] | |||
|- | |||
|Landing 6 | |||
|[[File:Warden jump land 06.mp3|frameless]] | |||
|- | |||
|Landing 7 | |||
|[[File:Warden jump land 07.mp3|frameless]] | |||
|- | |||
|Landing 8 | |||
|[[File:Warden jump land 08.mp3|frameless]] | |||
|- | |||
|Landing 9 | |||
|[[File:Warden jump land 09.mp3|frameless]] | |||
|} | |} | ||
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=== {{AbilityIcon|Alchemical Flask}} === | === {{AbilityIcon|Alchemical Flask}} === | ||
Audio that plays when throwing the flask. | '''Audio that plays when throwing the flask.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|[[File:Warden a1 flask cast.mp3|frameless]] | |[[File:Warden a1 flask cast.mp3|frameless]] | ||
|} | |} | ||
Audio that loops while the flask is airbourne. | '''Audio that loops while the flask is airbourne.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 98: | Line 174: | ||
|[[File:Warden a1 flask proj lp.mp3|frameless]] | |[[File:Warden a1 flask proj lp.mp3|frameless]] | ||
|} | |} | ||
Audio plays once Alchemical Flask hits a solid object/wall. Both impact sounds play at the same time. | '''Audio plays once Alchemical Flask hits a solid object/wall. Both impact sounds play at the same time.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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=== {{AbilityIcon|Willpower}} === | === {{AbilityIcon|Willpower}} === | ||
Audio that plays when Willpower is activated. The in-game cast sound is made from 4 individual sound effects combined. | '''Audio that plays when Willpower is activated. The in-game cast sound is made from 4 individual sound effects combined.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 127: | Line 203: | ||
|[[File:Warden high alert cast 01.mp3|frameless]] | |[[File:Warden high alert cast 01.mp3|frameless]] | ||
|} | |} | ||
Looped audio that plays while Willpower is active. | '''Looped audio that plays while Willpower is active.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 133: | Line 209: | ||
|[[File:High alert cast lp.mp3|frameless]] | |[[File:High alert cast lp.mp3|frameless]] | ||
|} | |} | ||
Audio that plays once Willpower's duration ends. | '''Audio that plays once Willpower's duration ends.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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=== {{AbilityIcon|Binding Word}} === | === {{AbilityIcon|Binding Word}} === | ||
"Confirm Cast" plays when Warden is selecting a target for Binding Word. This does not play in-game if Binding Word is set to "Quick Cast". | '''"Confirm Cast" plays when Warden is selecting a target for Binding Word. <small>This does not play in-game if Binding Word is set to "Quick Cast".</small>''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|[[File:Lockdown ui.mp3|frameless]] | |[[File:Lockdown ui.mp3|frameless]] | ||
|} | |} | ||
Cast plays once Warden selects a target for Binding Word. | '''Cast plays once Warden selects a target for Binding Word.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|[[File:Lockdown cast.mp3|frameless]] | |[[File:Lockdown cast.mp3|frameless]] | ||
|} | |} | ||
Audio plays during the escape time before Binding Word's impact. Escaping Binding Word's radius stops the audio. | '''Audio plays during the escape time before Binding Word's impact. Escaping Binding Word's radius stops the audio.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|[[File:Lockdown foley.mp3|frameless]] | |[[File:Lockdown foley.mp3|frameless]] | ||
|} | |} | ||
Audio plays when Binding Word activates. | '''Audio plays when Binding Word activates.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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=== {{AbilityIcon|Last Stand}} === | === {{AbilityIcon|Last Stand}} === | ||
Audio that plays during Last Stand's channel. The in-game channel sound is made from two individual sound effects combined. | '''Audio that plays during Last Stand's channel. The in-game channel sound is made from two individual sound effects combined.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Channel 1 | |Channel 1 | ||
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|[[File:Warden a4 riot protocol precast 01.mp3|frameless]] | |[[File:Warden a4 riot protocol precast 01.mp3|frameless]] | ||
|} | |} | ||
Audio that plays once Last Stand finishes channelling. | '''Audio that plays once Last Stand finishes channelling.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|[[File:Riot protocol cast.mp3|frameless]] | |[[File:Riot protocol cast.mp3|frameless]] | ||
|} | |} | ||
Audio that loops while Last Stand is active. | '''Audio that loops while Last Stand is active.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||