Warden/Sounds: Difference between revisionsGive feedback
Mr. Mindish (talk | contribs) Added Sound Navbox |
Mr. Mindish (talk | contribs) Reformatted to match other sound pages |
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== Weapon == | == Weapon == | ||
{| class="wikitable | Audio plays on Warden when shooting. | ||
{| class="wikitable" | |||
|- | |- | ||
| | |Shooting 1 | ||
|[[File:Warden weapon fire 01.mp3|frameless]] | |[[File:Warden weapon fire 01.mp3|frameless]] | ||
|- | |- | ||
| | |Shooting 2 | ||
|[[File:Warden weapon fire 02.mp3|frameless]] | |[[File:Warden weapon fire 02.mp3|frameless]] | ||
|- | |- | ||
| | |Shooting 3 | ||
|[[File:Warden weapon fire 03.mp3|frameless]] | |[[File:Warden weapon fire 03.mp3|frameless]] | ||
|- | |- | ||
| | |Shooting 4 | ||
|[[File:Warden weapon fire 04.mp3|frameless]] | |[[File:Warden weapon fire 04.mp3|frameless]] | ||
|- | |- | ||
| | |Shooting 5 | ||
|[[File:Warden weapon fire 05.mp3|frameless]] | |[[File:Warden weapon fire 05.mp3|frameless]] | ||
|} | |||
Audio plays when Warden scopes/zooms in with his weapon. | |||
{| class="wikitable" | |||
|- | |- | ||
|Zoom in | |Zoom in | ||
|[[File:Warden zoomin.mp3|frameless]] | |[[File:Warden zoomin.mp3|frameless]] | ||
|} | |||
Audio plays when Warden unscopes/zooms out with his weapon. | |||
{| class="wikitable" | |||
|- | |- | ||
|Zoom out | |Zoom out | ||
|[[File:Warden zoomout.mp3|frameless]] | |[[File:Warden zoomout.mp3|frameless]] | ||
|} | |} | ||
== Movement == | == Movement == | ||
{| class="wikitable | Unique audio that plays during Warden's walk cycle. | ||
{| class="wikitable" | |||
|- | |- | ||
| | |Footstep 1 | ||
|[[File:Warden step 01.mp3|frameless]] | |[[File:Warden step 01.mp3|frameless]] | ||
|- | |- | ||
| | |Footstep 2 | ||
|[[File:Warden step 02.mp3|frameless]] | |[[File:Warden step 02.mp3|frameless]] | ||
|- | |- | ||
| | |Footstep 3 | ||
|[[File:Warden step 03.mp3|frameless]] | |[[File:Warden step 03.mp3|frameless]] | ||
|- | |- | ||
| | |Footstep 4 | ||
|[[File:Warden step 04.mp3|frameless]] | |[[File:Warden step 04.mp3|frameless]] | ||
|- | |- | ||
| | |Footstep 5 | ||
|[[File:Warden step 05.mp3|frameless]] | |[[File:Warden step 05.mp3|frameless]] | ||
|- | |- | ||
| | |Footstep 6 | ||
|[[File:Warden step 06.mp3|frameless]] | |[[File:Warden step 06.mp3|frameless]] | ||
|- | |- | ||
| | |Footstep 7 | ||
|[[File:Warden step 07.mp3|frameless]] | |[[File:Warden step 07.mp3|frameless]] | ||
|- | |- | ||
| | |Footstep 8 | ||
|[[File:Warden step 08.mp3|frameless]] | |[[File:Warden step 08.mp3|frameless]] | ||
|- | |- | ||
| | |Footstep 9 | ||
|[[File:Warden step 09.mp3|frameless]] | |[[File:Warden step 09.mp3|frameless]] | ||
|- | |- | ||
| | |Footstep 10 | ||
|[[File:Warden step 10.mp3|frameless]] | |[[File:Warden step 10.mp3|frameless]] | ||
|- | |- | ||
| | |Footstep 11 | ||
|[[File:Warden step 11.mp3|frameless]] | |[[File:Warden step 11.mp3|frameless]] | ||
|- | |- | ||
| | |Footstep 12 | ||
|[[File:Warden step 12.mp3|frameless]] | |[[File:Warden step 12.mp3|frameless]] | ||
|- | |- | ||
| | |Footstep 13 | ||
|[[File:Warden step 13.mp3|frameless]] | |[[File:Warden step 13.mp3|frameless]] | ||
|- | |- | ||
| | |Footstep 14 | ||
|[[File:Warden step 14.mp3|frameless]] | |[[File:Warden step 14.mp3|frameless]] | ||
|- | |- | ||
| | |Footstep 15 | ||
|[[File:Warden step 15.mp3|frameless]] | |[[File:Warden step 15.mp3|frameless]] | ||
|} | |} | ||
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== Abilities == | == Abilities == | ||
=== | === [[Warden#Abilities|Alchemical Flask]] [[File:Alchemical Flask.png|frameless|68x68px]] === | ||
{| class="wikitable | Audio that plays when throwing the flask. | ||
{| class="wikitable" | |||
|- | |- | ||
|Cast | |Cast | ||
|[[File:Warden a1 flask cast.mp3|frameless]] | |[[File:Warden a1 flask cast.mp3|frameless]] | ||
|} | |||
Audio that loops while the flask is airbourne. | |||
{| class="wikitable" | |||
|- | |- | ||
|Airbourne | |Airbourne loop | ||
|[[File:Warden a1 flask proj lp.mp3|frameless]] | |[[File:Warden a1 flask proj lp.mp3|frameless]] | ||
|} | |||
Audio plays once Alchemical Flask hits a solid object/wall. Both impact sounds play at the same time. | |||
{| class="wikitable" | |||
|- | |- | ||
|Impact (glass) | |Impact (glass) | ||
|[[File:Warden a1 flask impact.mp3|frameless]] | |[[File:Warden a1 flask impact.mp3|frameless]] | ||
|- | |- | ||
|Impact (splash) | |Impact (splash) | ||
|[[File:Warden a1 flask debuff.mp3|frameless]] | |[[File:Warden a1 flask debuff.mp3|frameless]] | ||
|} | |} | ||
=== | === [[Warden#Abilities|Willpower]] [[File:Willpower.png|frameless|64x64px]] === | ||
{| class="wikitable | Audio that plays when Willpower is activated. The in-game cast sound is made from 4 individual sound effects combined. | ||
{| class="wikitable" | |||
|- | |- | ||
|Cast 1 | |||
|[[File:High alert cast lyr1.mp3|frameless]] | |[[File:High alert cast lyr1.mp3|frameless]] | ||
|- | |- | ||
|Cast 2 | |||
|[[File:High alert cast lyr2.mp3|frameless]] | |[[File:High alert cast lyr2.mp3|frameless]] | ||
|- | |- | ||
|Cast 3 | |||
|[[File:High alert cast lyr3.mp3|frameless]] | |[[File:High alert cast lyr3.mp3|frameless]] | ||
|- | |- | ||
|Cast 4 | |||
|[[File:High alert cast lyr4.mp3|frameless]] | |[[File:High alert cast lyr4.mp3|frameless]] | ||
|- | |- | ||
|Cast (audio combined) | |Cast (audio combined) | ||
|[[File:Warden high alert cast 01.mp3|frameless]] | |[[File:Warden high alert cast 01.mp3|frameless]] | ||
|} | |||
Looped audio that plays while Willpower is active. | |||
{| class="wikitable" | |||
|- | |- | ||
|Active | |Active | ||
|[[File:High alert cast lp.mp3|frameless]] | |[[File:High alert cast lp.mp3|frameless]] | ||
|} | |||
Audio that plays once Willpower's duration ends. | |||
{| class="wikitable" | |||
|- | |- | ||
|Ends | |Ends | ||
|[[File:High alert end.mp3|frameless]] | |[[File:High alert end.mp3|frameless]] | ||
|} | |} | ||
=== | === [[Warden#Abilities|Binding Word]] [[File:Binding Word.png|frameless|64x64px]] === | ||
{| class="wikitable | "Confirm Cast" plays when Warden is selecting a target for Binding Word. This does not play in-game if Binding Word is set to "Quick Cast". | ||
{| class="wikitable" | |||
|- | |- | ||
|Confirm Cast | |Confirm Cast | ||
|[[File:Lockdown ui.mp3|frameless]] | |[[File:Lockdown ui.mp3|frameless]] | ||
|} | |||
Cast plays once Warden selects a target for Binding Word. | |||
{| class="wikitable" | |||
|- | |- | ||
|Cast | |Cast | ||
|[[File:Lockdown cast.mp3|frameless]] | |[[File:Lockdown cast.mp3|frameless]] | ||
|} | |||
Audio plays during the escape time before Binding Word's impact. Escaping Binding Word's radius stops the audio. | |||
{| class="wikitable" | |||
|- | |- | ||
|Urgent | |Urgent | ||
|[[File:Lockdown foley.mp3|frameless]] | |[[File:Lockdown foley.mp3|frameless]] | ||
|} | |||
Audio plays when Binding Word activates. | |||
{| class="wikitable" | |||
|- | |- | ||
|Impact | |Impact | ||
|[[File:Lockdown impact.mp3|frameless]] | |[[File:Lockdown impact.mp3|frameless]] | ||
|} | |} | ||
=== | === [[Warden#Abilities|Last Stand]] [[File:Last Stand.png|frameless|64x64px]] === | ||
{| class="wikitable | Audio that plays during Last Stand's channel. The in-game channel sound is made from two individual sound effects combined. | ||
{| class="wikitable" | |||
|Channel 1 | |||
|[[File:Riot protocol precast lyr1.mp3|frameless]] | |[[File:Riot protocol precast lyr1.mp3|frameless]] | ||
|- | |- | ||
|Channel 2 | |||
|[[File:Riot protocol precast lyr2.mp3|frameless]] | |[[File:Riot protocol precast lyr2.mp3|frameless]] | ||
|- | |- | ||
|Channel ( | |Channel (Audio combined) | ||
|[[File:Warden a4 riot protocol precast 01.mp3|frameless]] | |[[File:Warden a4 riot protocol precast 01.mp3|frameless]] | ||
|} | |||
Audio that plays once Last Stand finishes channelling. | |||
{| class="wikitable" | |||
|- | |- | ||
|Cast | |Cast | ||
|[[File:Riot protocol cast.mp3|frameless]] | |[[File:Riot protocol cast.mp3|frameless]] | ||
|} | |||
Audio that loops while Last Stand is active. | |||
{| class="wikitable" | |||
|- | |- | ||
| | |Channelled Loop | ||
|[[File:Riot protocol lp.mp3|frameless]] | |[[File:Riot protocol lp.mp3|frameless]] | ||
|} | |} | ||