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== Base Weapon Properties == === Base Bullet Damage === Base Bullet Damage is the amount of damage your Hero deals with no items. This value is unique to each hero and increases automatically as you level up through [[Boons]]. === Spreadshots === Spreadshots allow certain weapons to fire multiple bullets at once (such as shotguns or shurikens). In these cases, all calculation rules apply to every individual bullet. {{HeroIcon|Drifter}}, {{HeroIcon|Grey Talon}} with {{AbilityIcon|Rain of Arrows}} active, and {{ItemIcon|Split Shot}} are exceptions to this, where the same amount of bullet damage is dealt to a target regardless of how many pellets hit per shot. <!-- if we include this table it should be automated {| class="wikitable" ! Hero ! Bullets per shot ! Pattern |- | {{HeroIcon|Abrams}} | 9 | Semi-Fixed |- | {{HeroIcon|Calico}} | Fixed |- | {{HeroIcon|Mo & Krill}} | 4 | Semi-Fixed |- | {{HeroIcon|Shiv}} | 6-12 | Random |- | {{HeroIcon|Yamato}} | 5 | Semi-Fixed |- | {{HeroIcon|Pocket}} | 7 | Fixed |}--> === Piercing shots === {{HeroIcon|Paige}}'s weapon's shots pierce through enemies and can hit multiple enemies per projectile, disappearing only when they hit a map surface. However, they do not deal headshot bonus damage, but can proc headshot items. {{HeroIcon|Doorman}}'s weapon's shots also pierce enemies. Unlike Paige's, they can deal headshot damage but deal half damage to all enemies hit after the first. === Melee Damage === [[Melee Damage]] is considered a source of Weapon Damage and scales with the Weapon Damage stat by 50%. Items and abilities that trigger from "dealing weapon damage" or "weapon damage hits" (e.g. {{ItemIcon|Stalker}}, {{AbilityIcon|Card Trick}}, etc.) include Melee Damage. Some effects that specify "bullets", such as {{ItemIcon|Metal Skin}} and {{ItemIcon|Toxic Bullets}}, have no effect with Melee Damage, but others do (such as {{ItemIcon|Slowing Bullets}} and {{ItemIcon|Weighted Shots}}). In addition to Melee Resist gained from items, [[Damage Resistance#Bullet Resist|Bullet Resist]] affects all Weapon Damage, granting another source of resistance against Melee Damage. The only exception is {{HeroIcon|Venator}}'s innate Spirit-scaled Bullet Resist, although this is likely a bug.
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