Weapon Damage: Difference between revisionsGive feedback
Bonus damage/flat Weapon damage are mildly relevant to the Weapon damage Formula. Separated the items into another category from the ones that affect Weapon Damage (stat). |
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Spreadshots allow certain weapons to fire multiple bullets at once (such as shotguns or shurikens). In these cases, all calculation rules apply to every individual bullet. | Spreadshots allow certain weapons to fire multiple bullets at once (such as shotguns or shurikens). In these cases, all calculation rules apply to every individual bullet. | ||
{{HeroIcon|Drifter}} | {{HeroIcon|Drifter}}, {{HeroIcon|Grey Talon}} with {{AbilityIcon|Rain of Arrows}} active, and {{ItemIcon|Split Shot}} are exceptions to this, where the same amount of bullet damage is dealt to a target regardless of how many pellets hit per shot. | ||
<!-- if we include this table it should be automated | <!-- if we include this table it should be automated | ||
{| class="wikitable" | {| class="wikitable" | ||
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* {{HeroIcon|Graves}} | * {{HeroIcon|Graves}} | ||
* {{HeroIcon|Paige}} (though she can proc headshot item effects) | * {{HeroIcon|Paige}} (though she can proc headshot item effects) | ||
* {{HeroIcon|Viscous}}' alt-fire | |||
* {{HeroIcon|Yamato}}'s alt-fire | |||
'''Crit Bonus Scale''' is a stat that modifies critical damage | '''Crit Bonus Scale''' is a stat that modifies critical damage dealt by certain heroes. | ||
{{#invoke:HeroDataArrays|heroCritTable}} | {{#invoke:HeroDataArrays|heroCritTable}} | ||
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|}--> | |}--> | ||
== Flat Weapon Damage == | == Flat Weapon Damage == | ||
Flat Weapon Damage is an extra amount of damage obtained through certain hero abilities. | Flat Weapon Damage is an extra amount of damage obtained through certain hero abilities and items. | ||
'''Flat Weapon Damage is not increased by your "Weapon Damage %" multiplier.''' It is an additive source added to your total ''after'' the percentage multiplier is applied to your base. However, it is still affected by Damage Falloff, Bullet Resist, and Crit Multipliers. | '''Flat Weapon Damage is not increased by your "Weapon Damage %" multiplier.''' It is an additive source added to your total ''after'' the percentage multiplier is applied to your base. However, it is still affected by Damage Falloff, Bullet Resist, and Crit Multipliers. | ||
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== NPCs == | == NPCs == | ||
Attacks from [[Troopers]], [[Guardians]], [[Neutrals]] and the [[Mid-Boss]] deal weapon damage. | Attacks from [[Troopers]], [[Guardians]], [[Neutrals]], [[Base Turrets]] and the [[Mid-Boss]] deal weapon damage. | ||
== Sources == | == Sources == | ||
All [[Weapon|weapon items]] provide an automatic increase in Weapon Damage based on the player's total soul investment in that category: | All [[Weapon|weapon items]] provide an automatic increase in Weapon Damage based on the player's total soul investment in that category: | ||
{{#invoke:ItemInvestmentTable|write_weapon}} | |||
The following items grant | The following items grant increases to the Weapon Damage stat: | ||
{{Item stat table|Weapon Damage}} | {{Item stat table|Weapon Damage}} | ||
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +{{#invoke:ItemData|get_prop|Monster Rounds|NonPlayerBonusWeaponPower}}. | * {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +{{#invoke:ItemData|get_prop|Monster Rounds|NonPlayerBonusWeaponPower}}. | ||
* {{ItemIcon|Berserker}} increases Weapon Damage by +{{#invoke:ItemData|get_prop|Berserker|WeaponPowerPerStack}} per [[stack]] for sustaining damage. | * {{ItemIcon|Berserker}} increases Weapon Damage by +{{#invoke:ItemData|get_prop|Berserker|WeaponPowerPerStack}} per [[stack]] for sustaining damage. | ||
* {{ItemIcon|Intensifying Magazine}} increases Weapon Damage to a maximum of {{#invoke:ItemData|get_prop|Intensifying Magazine|BaseAttackDamagePercentAtMaxDuration}} after continuously firing. | * {{ItemIcon|Intensifying Magazine}} increases Weapon Damage to a maximum of {{#invoke:ItemData|get_prop|Intensifying Magazine|BaseAttackDamagePercentAtMaxDuration}} after continuously firing. | ||
* {{ItemIcon|Opening Rounds}} increases Weapon Damage by +{{#invoke:ItemData|get_prop|Opening Rounds|BaseAttackDamagePercentBonus}} against enemies above {{#invoke:ItemData|get_prop|Opening Rounds|EnemyLifeThreshold}}% health. | * {{ItemIcon|Opening Rounds}} increases Weapon Damage by +{{#invoke:ItemData|get_prop|Opening Rounds|BaseAttackDamagePercentBonus}} against enemies above {{#invoke:ItemData|get_prop|Opening Rounds|EnemyLifeThreshold}}% health. | ||
* {{ItemIcon|Golden Goose Egg}} grants random [[Permanent Buffs]], including Weapon Damage. | |||
The following items provide bonus flat Weapon damage: | |||
* {{ItemIcon|Headshot Booster}} deals +{{#invoke:ItemData|get_prop|Headshot Booster|HeadShotBonusDamage}} bonus Weapon Damage with headshots. | |||
* {{ItemIcon|Headhunter}} deals +{{#invoke:ItemData|get_prop|Headhunter|HeadShotBonusDamage}} bonus Weapon Damage with headshots. | |||
* {{ItemIcon|Lucky Shot}} has a {{#invoke:ItemData|get_prop|Lucky Shot|ProcChance}} chance per bullet to deal an additional +{{#invoke:ItemData|get_prop|Lucky Shot|CritDamagePercent}} bonus Weapon Damage. | |||
== References == | == References == | ||