Weapon Damage: Difference between revisions

Sleuth (talk | contribs)
Bonus damage/flat Weapon damage are mildly relevant to the Weapon damage Formula. Separated the items into another category from the ones that affect Weapon Damage (stat).
 
Line 73: Line 73:


=== Crit Multiplier ===
=== Crit Multiplier ===
Aiming for the head deals increased damage. [[Troopers]], [[Guardians]], and [[Heroes]] have a weakpoint hitbox that receives '''1.65x''' bullet damage when hit.
Aiming for the head deals increased damage. [[Troopers]], [[Neutrals]], [[Lane Guardians]] and [[Heroes]] have a weakpoint hitbox that receives '''1.65x''' bullet damage when hit.


<math>\text{Crit Multiplier} = 1 + [(0.65 + \text{Crit Bonus Scale}) \times \text{Crit Resist}]</math>
<math>\text{Crit Multiplier} = 1 + [(0.65 + \text{Crit Bonus Scale}) \times \text{Crit Resist}]</math>