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'''Weapon Damage''' is a stat that | '''Weapon Damage''' is a stat that determines the player's [[Bullet Damage]], and also increases their [[Melee Damage]]. Some [[abilities]] can deal Weapon Damage. | ||
{{#ev:youtube|xGTD-bBA57M|360|description=Video explaining Weapon Damage}} | {{#ev:youtube|xGTD-bBA57M|360|description=Video explaining Weapon Damage}} | ||
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=== Spreadshots === | === Spreadshots === | ||
Spreadshots allow certain weapons to fire multiple bullets at once (such as shotguns or shurikens). In these cases, all calculation rules apply to every individual bullet. | Spreadshots allow certain weapons to fire multiple bullets at once (such as shotguns or shurikens). In these cases, all calculation rules apply to every individual bullet. | ||
{{HeroIcon|Drifter}} Is an exception to this, where the same amount of bullet damage is dealt to a target regardless of how many pellets hit per shot. | |||
<!-- if we include this table it should be automated | <!-- if we include this table it should be automated | ||
{| class="wikitable" | {| class="wikitable" | ||
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| Fixed | | Fixed | ||
|}--> | |}--> | ||
=== Piercing shots === | === Piercing shots === | ||
{{HeroIcon|Paige}}'s weapon's shots pierce through enemies and can hit multiple enemies per projectile, disappearing only when they hit a map surface. However, they do not deal headshot bonus damage, but can proc headshot items. | {{HeroIcon|Paige}}'s weapon's shots pierce through enemies and can hit multiple enemies per projectile, disappearing only when they hit a map surface. However, they do not deal headshot bonus damage, but can proc headshot items. | ||
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{{HeroIcon|Doorman}}'s weapon's shots also pierce enemies. Unlike Paige's, they can deal headshot damage but deal half damage to all enemies hit after the first. | {{HeroIcon|Doorman}}'s weapon's shots also pierce enemies. Unlike Paige's, they can deal headshot damage but deal half damage to all enemies hit after the first. | ||
=== Melee | === Melee Damage === | ||
[[Melee Damage]] scales with Weapon Damage by 50%. | [[Melee Damage]] is considered a source of Weapon Damage and scales with the Weapon Damage stat by 50%. Items and abilities that trigger from "dealing weapon damage" or "weapon damage hits" (e.g. {{ItemIcon|Stalker}}, {{AbilityIcon|Card Trick}}, etc.) include Melee Damage. Some effects that specify "bullets", such as {{ItemIcon|Metal Skin}} and {{ItemIcon|Toxic Bullets}}, have no effect with Melee Damage, but others do (such as {{ItemIcon|Slowing Bullets}} and {{ItemIcon|Weighted Shots}}). | ||
In addition to Melee Resist gained from items, [[Damage Resistance#Bullet Resist|Bullet Resist]] affects all Weapon Damage, granting another source of resistance against Melee Damage. The only exception is {{HeroIcon|Venator}}'s innate Spirit-scaled Bullet Resist, although this is likely a bug. | |||
== Combat Modifiers == | == Combat Modifiers == | ||
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Aiming for the head deals increased damage. [[Troopers]], [[Guardians]], and [[Heroes]] have a weakpoint hitbox that receives '''1.65x''' bullet damage when hit. | Aiming for the head deals increased damage. [[Troopers]], [[Guardians]], and [[Heroes]] have a weakpoint hitbox that receives '''1.65x''' bullet damage when hit. | ||
<math>\text{Crit Multiplier} = 1 + 0.65 | <math>\text{Crit Multiplier} = 1 + [(0.65 + \text{Crit Bonus Scale}) \times \text{Crit Resist}]</math> | ||
The following heroes cannot deal critical damage: | The following heroes cannot deal critical damage: | ||
* {{HeroIcon|Graves}} | * {{HeroIcon|Graves}} | ||
* {{HeroIcon|Paige}} (though she can proc headshot item effects) | * {{HeroIcon|Paige}} (though she can proc headshot item effects) | ||
* {{HeroIcon|Viscous}}' alt-fire | |||
* {{HeroIcon|Yamato}}'s alt-fire | |||
'''Crit Bonus Scale''' is a stat that modifies critical damage | '''Crit Bonus Scale''' is a stat that modifies critical damage dealt by certain heroes. | ||
{{#invoke:HeroDataArrays|heroCritTable}} | {{#invoke:HeroDataArrays|heroCritTable}} | ||
Abilities that can deal critical damage have different critical modifiers. This replaces the +65% multiplier of base weapons. | |||
{| class="wikitable sortable mw-collapsible" | |||
|+Ability Crit Damage Stats | |||
!Hero | |||
!Ability | |||
!Crit Damage (%) | |||
|- | |||
|{{HeroIcon|Paradox}} | |||
|{{AbilityIcon|Kinetic Carbine}} | |||
|style=text-align:center|{{#invoke:Abilities|get_ability_prop|Kinetic Carbine|HeadshotBonus}} | |||
|- | |||
|{{HeroIcon|Venator}} | |||
|{{AbilityIcon|Ira Domini}} | |||
|style=text-align:center|30 | |||
|- | |||
|{{HeroIcon|Vindicta}} | |||
|{{AbilityIcon|Assassinate}} | |||
|style=text-align:center|{{#invoke:Abilities|get_ability_prop|Assassinate|HeadshotBonus}} | |||
|} | |||
== Target Modifiers == | == Target Modifiers == | ||
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The final damage dealt by a bullet is determined by multiplying your base stats, your item bonuses, and various situational modifiers. | The final damage dealt by a bullet is determined by multiplying your base stats, your item bonuses, and various situational modifiers. | ||
<math>\text{Final Damage} = [(\text{Base | <math>\begin{array}{c} | ||
\text{Final Damage} = \\ | |||
[(\text{Base DMG} \times \text{DMG Multiplier}) + \text{Flat Bonus}] \\ | |||
\times \text{Falloff} \times \text{Resistances} \times \text{Crit Multiplier} | |||
\end{array}</math> | |||
== Weapon Damage Scaling == | == Weapon Damage Scaling == | ||
Some abilities scale with Weapon Damage. | Some abilities scale with Weapon Damage. | ||
For most Weapon Damage scaling abilities, they only scale based on the "Bonus Weapon Damage" stat, which is granted by items and Weapon shop investments (see list below) | For most Weapon Damage scaling abilities, they only scale based on the "Bonus Weapon Damage" stat, which is granted by items and Weapon shop investments (see list below). {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} is an exception, since it scales with her Base Weapon Damage (counting as a full burst shot), and thus increases with [[Boon|Boons]]. [[Melee Damage]] scaling abilities also scale with Weapon Damage, since Melee Damage scales with Weapon Damage (by 50%). | ||
=== Abilities that scale with weapon damage === | |||
{{AbilityTable|weaponscaling}} | |||
== NPCs == | |||
Attacks from [[Troopers]], [[Guardians]], [[Neutrals]], [[Base Turrets]] and the [[Mid-Boss]] deal weapon damage. | |||
== Sources == | == Sources == | ||
All [[Weapon|weapon items]] provide an automatic increase in Weapon Damage based on the player's total soul investment in that category: | All [[Weapon|weapon items]] provide an automatic increase in Weapon Damage based on the player's total soul investment in that category: | ||
{{#invoke:ItemInvestmentTable|write_weapon}} | |||
The following items grant increased weapon damage: | The following items grant increased weapon damage: | ||
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* {{ItemIcon|Intensifying Magazine}} increases Weapon Damage to a maximum of {{#invoke:ItemData|get_prop|Intensifying Magazine|BaseAttackDamagePercentAtMaxDuration}} after continuously firing. | * {{ItemIcon|Intensifying Magazine}} increases Weapon Damage to a maximum of {{#invoke:ItemData|get_prop|Intensifying Magazine|BaseAttackDamagePercentAtMaxDuration}} after continuously firing. | ||
* {{ItemIcon|Opening Rounds}} increases Weapon Damage by +{{#invoke:ItemData|get_prop|Opening Rounds|BaseAttackDamagePercentBonus}} against enemies above {{#invoke:ItemData|get_prop|Opening Rounds|EnemyLifeThreshold}}% health. | * {{ItemIcon|Opening Rounds}} increases Weapon Damage by +{{#invoke:ItemData|get_prop|Opening Rounds|BaseAttackDamagePercentBonus}} against enemies above {{#invoke:ItemData|get_prop|Opening Rounds|EnemyLifeThreshold}}% health. | ||
* {{ItemIcon|Golden Goose Egg}} grants random [[Permanent Buffs]], including Weapon Damage. | |||
== References == | == References == | ||