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add map spawn sources, add math, replace item list, formatting |
add notes for headshot booster and headhunter |
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All [[Weapon|weapon items]] implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage: | All [[Weapon|weapon items]] implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage: | ||
{{Item stat table|Weapon Damage}} | {{Item stat table|Weapon Damage}} | ||
* {{ItemIcon|Headshot Booster}} deals +40 bonus Weapon Damage with headshots. | |||
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +35%. | * {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +35%. | ||
* {{ItemIcon|Berserker}} increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks. | * {{ItemIcon|Berserker}} increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks. | ||
* {{ItemIcon|Headhunter}} additionally deals +140 bonus Weapon Damage with headshots. | |||
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds. | * {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds. | ||
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks. | * {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks. | ||
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=== Map spawns === | === Map spawns === | ||