Weapon Damage: Difference between revisions

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add map spawn sources, add math, replace item list, formatting
add notes for headshot booster and headhunter
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All [[Weapon|weapon items]] implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:
All [[Weapon|weapon items]] implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:
{{Item stat table|Weapon Damage}}
{{Item stat table|Weapon Damage}}
* {{ItemIcon|Headshot Booster}} deals +40 bonus Weapon Damage with headshots.
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +35%.
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +35%.
* {{ItemIcon|Berserker}} increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
* {{ItemIcon|Berserker}} increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
* {{ItemIcon|Headhunter}} additionally deals +140 bonus Weapon Damage with headshots.
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.
<!-- headshot booster is not on this table, should it be?
<!-- Monster rounds not on the table. adding it means adding custom text for the stat-is it worth the trouble?-->
Monster rounds not on here, fix this later
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=== Map spawns ===
=== Map spawns ===