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== Math == | == Math == | ||
The formula for weapon damage is: <math>x_f = x_i * (1 + \sum^n \text{BaseAttackDamagePercent}) + \sum^n \text{Golden Statues})</math> | The formula for weapon damage is: <math>x_f = x_i * (1 + \sum^n \text{BaseAttackDamagePercent}) + \sum^n \text{Golden Statues})</math><br/> | ||
where:<br/> | |||
<math> | |||
\begin{align} | |||
x_f &= \text{final weapon damage,} \\ | |||
x_i &= \text{initial weapon damage,} \\ | |||
BaseAttackDamagePercent &= \text{weapon damage value,} \\ | |||
Golden Statues &= \text{Golden Statue value} | |||
\end{align} | |||
</math> | |||
== Sources == | == Sources == | ||
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* [[Golden Statue]]s can provide a permanent increase: +<b>3</b>% Weapon Damage before 15 minutes, or +<b>4</b>% Weapon Damage after 15 minutes. | * [[Golden Statue]]s can provide a permanent increase: +<b>3</b>% Weapon Damage before 15 minutes, or +<b>4</b>% Weapon Damage after 15 minutes. | ||
{{Stat | {{Stat navbox}} | ||