Weapon Damage: Difference between revisions

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Abilities that scale with weapon damage: moved carbine note to the table
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=== Melee Damage ===
=== Melee Damage ===
[[Melee Damage]] scales with Weapon Damage by 50%. However, Melee Damage is ''not'' considered Weapon Damage, thus effects that block Weapon Damage such as {{ItemIcon|Metal Skin}} have no effect against melee unless noted otherwise.
[[Melee Damage]] is considered a source of Weapon Damage and scales with the Weapon Damage stat by 50%. Items and abilities that trigger from "dealing weapon damage" or "weapon damage hits" (e.g. {{ItemIcon|Stalker}}, {{AbilityIcon|Card Trick}}, etc.) include Melee Damage. Effects that specify Bullets, such as {{ItemIcon|Metal Skin}} have no effect against Melee Damage.
 
[[Damage Resistance#Bullet Resist|Bullet Resist]] affects all Weapon Damage, effectively granting an equal amount of [[Damage Resistance#Melee Resist|Melee Resist]]. The only exception is {{HeroIcon|Venator}}'s innate Spirit scaled Bullet Resist, although this is likely a bug.


== Combat Modifiers ==
== Combat Modifiers ==