Weapon Damage: Difference between revisions

rename navbox, add definitions
flesh out formula
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== Math ==
== Math ==
The formula for weapon damage is: <math>x_f = x_i * (1 + \sum^n \text{BaseAttackDamagePercent}) + \sum^n \text{Golden Statues})</math><br/>
The formula for weapon damage is: <math>x_f = x_i * (1 + \sum_{i=1}^n \text{Shop Bonus} + \sum_{i=1}^n \text{BaseAttackDamagePercent}) + \sum_{i=1}^n \text{Golden Statues})</math><br/><!--this is missing damage dropoff and bullet resist calc -->
where:<br/>
where:<br/>
<math>
<math>
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   x_f &= \text{final weapon damage,} \\
   x_f &= \text{final weapon damage,} \\
   x_i &= \text{initial weapon damage,} \\
   x_i &= \text{initial weapon damage,} \\
  Shop Bonus &= \text{Increase based on the tier,} \\
   BaseAttackDamagePercent &= \text{weapon damage value,} \\
   BaseAttackDamagePercent &= \text{weapon damage value,} \\
   Golden Statues &= \text{Golden Statue value}
   Golden Statues &= \text{Golden Statue value}