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Gammaton32 (talk | contribs) youtube video embed |
→Weapon Damage: added back the formula for weapon damage, but removed the part that refers to BseBulletDamage inside the formula |
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== Weapon Damage == | == Weapon Damage == | ||
The percentage of damage acquired through items and golden statues | The percentage of damage acquired through items and golden statues | ||
The formula for weapon damage is: | |||
<math>x_f = x_i * (1 + \sum_{i=1}^n \text{Shop Bonus} + \sum_{i=1}^n \text{Golden Statues})</math> | |||
<!--this is missing damage dropoff and bullet resist calc-->where: | |||
<math> | |||
\begin{align} | |||
x_f &= \text{final weapon damage,} \\ | |||
x_i &= \text{initial weapon damage,} \\ | |||
Shop Bonus &= \text{Increase based on the tier,} \\ | |||
Golden Statues &= \text{Golden Statue value} | |||
\end{align} | |||
</math> | |||
[[Golden Statue]]s can provide a permanent increase: +<b>3</b>% before 10 minutes, +<b>4</b>% before 30 minutes and +<b>7</b>% after 30 minutes. | [[Golden Statue]]s can provide a permanent increase: +<b>3</b>% before 10 minutes, +<b>4</b>% before 30 minutes and +<b>7</b>% after 30 minutes. | ||