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I did testing and concluded that fixation stacks are independent of weapon dmg% increases |
Moved haze up so its alphabetical |
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|While airborne, {{Plink|+5|pic=Damage|size=18}} Weapon Damage and movement slow | |While airborne, {{Plink|+5|pic=Damage|size=18}} Weapon Damage and movement slow | ||
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|{{HeroIcon|Haze|size=40px}} | |||
|{{AbilityIcon|Fixation}} | |||
|'''{{Plink|+0.2|pic=Damage|size=18}} Bullet Damage''' per stack. | |||
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|'''{{Plink|+0.32|pic=Damage|size=18}} Bullet Damage''' per stack. | |||
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|{{HeroIcon|Lash|size=40px}} | |{{HeroIcon|Lash|size=40px}} | ||
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|'''{{Plink|+6|pic=Damage|size=18}}''' Weapon Damage for '''10s''' | |'''{{Plink|+6|pic=Damage|size=18}}''' Weapon Damage for '''10s''' | ||
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