Weapon Damage: Difference between revisions

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Gath (talk | contribs)
I did testing and concluded that fixation stacks are independent of weapon dmg% increases
LVL (talk | contribs)
Moved haze up so its alphabetical
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|While airborne, {{Plink|+5|pic=Damage|size=18}} Weapon Damage and movement slow
|While airborne, {{Plink|+5|pic=Damage|size=18}} Weapon Damage and movement slow
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|{{HeroIcon|Haze|size=40px}}
|{{AbilityIcon|Fixation}}
|'''{{Plink|+0.2|pic=Damage|size=18}} Bullet Damage''' per stack.
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|'''{{Plink|+0.32|pic=Damage|size=18}} Bullet Damage''' per stack.
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|{{HeroIcon|Lash|size=40px}}
|{{HeroIcon|Lash|size=40px}}
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|'''{{Plink|+6|pic=Damage|size=18}}''' Weapon Damage for '''10s'''
|'''{{Plink|+6|pic=Damage|size=18}}''' Weapon Damage for '''10s'''
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|{{HeroIcon|Haze|size=40px}}
|{{AbilityIcon|Fixation}}
|'''{{Plink|+0.2|pic=Damage|size=18}} Bullet Damage''' per stack.
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|'''{{Plink|+0.32|pic=Damage|size=18}} Bullet Damage''' per stack.
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