Weapon Damage: Difference between revisionsGive feedback
Moved haze up so its alphabetical |
Gammaton32 (talk | contribs) →Crit Multiplier: added rem and graves |
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| Line 217: | Line 217: | ||
| {{HeroIcon|Kelvin}} | | {{HeroIcon|Kelvin}} | ||
| {{#invoke:HeroData|get_hero_var|hero_kelvin|CritDamageBonusPercent}}% | | {{#invoke:HeroData|get_hero_var|hero_kelvin|CritDamageBonusPercent}}% | ||
|- | |||
| {{HeroIcon|Rem}} | |||
| {{#invoke:HeroData|get_hero_var|hero_familiar|CritDamageBonusPercent}}% | |||
|- | |- | ||
| {{HeroIcon|Vyper}} | | {{HeroIcon|Vyper}} | ||
| {{#invoke:HeroData|get_hero_var|hero_viper|CritDamageBonusPercent}}% | | {{#invoke:HeroData|get_hero_var|hero_viper|CritDamageBonusPercent}}% | ||
|} | |} | ||
{{HeroIcon|Graves}} cannot deal critical damage due to her lock-on weapon. | |||
== Target Modifiers == | == Target Modifiers == | ||