Weapon Damage: Difference between revisionsGive feedback
m make damage formula fit better on mobile |
m Another edit to make the Weapon Damage formula look better on mobile. The layout might not be very pretty, it's useful to consider dropping <math> tags altogether. |
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The final damage dealt by a bullet is determined by multiplying your base stats, your item bonuses, and various situational modifiers. | The final damage dealt by a bullet is determined by multiplying your base stats, your item bonuses, and various situational modifiers. | ||
<math>\text{Final Damage} = \ | <math>\begin{array}{c} | ||
\text{Final Damage} = \\ | |||
[(\text{Base Damage} \times \text{Weapon Damage Multiplier}) + \text{Flat Bonus}] \\ | [(\text{Base Damage} \times \text{Weapon Damage Multiplier}) + \text{Flat Bonus}] \\ | ||
\times \text{Falloff} \times \text{Resistances} \times \text{Crit Multiplier} | \times \text{Falloff} \times \text{Resistances} \times \text{Crit Multiplier} | ||