Weapon Damage: Difference between revisions

Vergir (talk | contribs)
m make damage formula fit better on mobile
Vergir (talk | contribs)
m Another edit to make the Weapon Damage formula look better on mobile. The layout might not be very pretty, it's useful to consider dropping <math> tags altogether.
Line 194: Line 194:
The final damage dealt by a bullet is determined by multiplying your base stats, your item bonuses, and various situational modifiers.
The final damage dealt by a bullet is determined by multiplying your base stats, your item bonuses, and various situational modifiers.


<math>\text{Final Damage} = \begin{array}{c}
<math>\begin{array}{c}
\text{Final Damage} = \\
[(\text{Base Damage} \times \text{Weapon Damage Multiplier}) + \text{Flat Bonus}] \\
[(\text{Base Damage} \times \text{Weapon Damage Multiplier}) + \text{Flat Bonus}] \\
\times \text{Falloff} \times \text{Resistances} \times \text{Crit Multiplier}
\times \text{Falloff} \times \text{Resistances} \times \text{Crit Multiplier}